R0d

Connecteur logique

2017-11-08 Development
Greeting, happy fellows.

Today I will introduce a small and modest feature, but which will, I hope, helps a lot the users of electricity in Stellar Overload.

It's a brand new logic gate that allows to connect cables of different colors between them. A picture being worth 1000 words so, here is the new block:

/img/newsblog/domino/ConnectorNEW-.jpg


Note that what I'm showing you here is under development. As a result, the final version may be slightly different.
Guyk

Equipment Items

2017-10-18 Development
One of the feature that we want in the game since the beginning of the project, is the possibility for the player to equip items that have an impact on the gameplay. We already had an armor, but we wanted more.
That’s why, in the character sheet, you now have 4 equipment slots in which you can place items that change the character statistics and even give the character new capabilities.

The first items I’d like to introduce are the bags and the flashlight (yes, it is back!).
When starting the story mode, you now have a much smaller inventory (24 slots instead of 72), but you will now be able to craft 4 bags that increase the inventory size.


Also, if you miss the flashlight, you will now be able to get a flashlight item and equip it.


Also note that you can’t equip multiple items with damage resistance and inventory size stats on them. You won’t be able to equip two armors, or two bags.

More equipment items coming soon…

PS: This is still in development, no visual presented here are final
CodingMarmot

Agriculture's first proof of concept

2017-10-11 Development
Hello everyone!

The community has been asking for the agriculture feature for quite a while. We also wanted to add it for a long time.
So, here is a first version of it, with cotton:



Don’t forget this is a first proof of concept!
Neom

A new community manager

2017-10-04 General
We hired a new community manager: Gérôme Pagliaccia aka Duolc.
He will replace Domino during her maternity leave (4 months) and he will work only the Wednesday.

/img/newsblog/neom/20171004_154444_2.jpg

Let's give him a warm welcome!
CodingMarmot

Version 0.8.9.1 (Steam Early Access 5, Fix 1), corrective update

2017-09-22 General, Development
We have fixed several bugs from your feedbacks. This new version is now available for download on Steam.

Find all the details in the release note here.
Domino

A new player joins the game!

2017-09-15 General
Hi dear Stellar Overload community,

I'm writing this note, which is going to be the last one for quite a time.

It is time for me to tell you that a great event is taking place in my personal life that will keep me away from my keyboard for several months. Indeed, I'm welcoming a brand new and very little player in my life in a few weeks!

Today I'm saying a temporary goodbye, I'm leaving you to my wonderful colleagues' care.




Neom

EA5 - On the way to Istara!

2017-09-13 General
/img/newsblog/neom/EARLY_ACCESS_UPDATE_5_SLIDE_00.jpg

A new version of Stellar Overload has been released!

The 3 new main features are:
  • Next chapter of the story: a part of planet Istara journey (new dungeons, new boss ...)
  • Craft upgrade, with new material, new recipes, and the possibility to craft basics items without any station
  • Player progression mechanisms upgrade, in story mode, that demands more crafting to players


Other new features:
  • Steam dedicated server
  • New items like craft station, chests ...
  • Levels suppression: now, a block is either breakable or unbreakable
  • Add in codex: recipes, craft station, resources and other items linked to craft


You can find the full patch note here.

As always, do not hesitate to give us all your feedbacks!

PS: you will see that some translations are missing (German and Portuguese). Indeed we didn't have the time to send the files to our partner for this release. We will update them as soon as possible. We are sorry for the inconvenience.
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