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Favorite of the week #1!

2017-04-04 General
You've got talent and we want to highlight it!

Every Tuesday a team member will present you his/her favorite of the week among your creations on the Steam workshop.

For this first time, I wanted to share a very beautiful creation by Nico.


I chose it because this really big "pocket" watch made me think of Alice in Wonderland which is one of my favorite story ever. Remember the white rabbit always looking at his watch worrying about being late?

And did you see all those details and those gears?

What about you, what do you think?

You can find it here and use it!

Early Access Update 3, let's go!

2017-03-29 General

We are more than happy to present the new update ( of Stellar Overload!

Find below the list of the main new features available in this update.


A brand-new feature has been added to the game: electricity!
In this very first version, you can have fun with switches, cables, batteres, doors, lasers, NOT gates and AND gates.

To be more specific, we chose to separate logic and power supply. You have to handle both systems at the same time:
  • Be sure supply power to your items with batteries and powercables (otherwise they may not function that well)
  • Control your items with switches through logical cables

You can have more information in game pressing F1 (or TAB), we added a specific part in the codex for the electricity.


A new type of vehicle is coming: a motor on a rail. We decided to call it "Motorail"!
To function, it has to be connected to a battery and to at least one switch…

Those two elements (motorail and electricity) can seem pretty trivial but it actually multiply the creative potential of the game.

We cannot wait to see what you’ll do with it!

The HookBlade

It’s been a while since you have been asking us to add melee weapons. There you are: there is a blade in the game!

At the same time, we added a functionality to it: the grapple. The grapple allows the player to have more mobility.

You will find the Hookblade in the inventory in the creative mode (use the new “weapon” filter). In story mode, you’ll find it during your adventure.

For now, the grapple only functions on walls. But we are planning on improving its uses and making it possible to target enemies.

Novo Ares

An update = a new planet. This time, we progressed pretty well on the Novo Ares planet.
Novo Ares is a very specific planet: very arid in the surface and tropical at the bottom of its canyons.

Syntonized Stellarium Lab

Here is the true dungeon of Merx : the Syntonized Stellarium Lab.

Robots took over an ancient human lab where humans did some research on Stellarium. Stellarium is a material about which we do not know much. We have to take back this lab!

Do not look for the old fortress, we erased it from the game.

Other interesting functions

  • Share universes on Steam Workshop

    Did you create a big dungeon? You can now share it worldwide!
    Everything happens on the universe loading screen.

  • Hunger

    You asked for it, it finally is in game. Some items now restore hunger, others restore life.

  • Difficulty levels

    When creating a game (or loading it), you can now configure several difficulty options (such as having easier enemies to kill, activate hunger…)

  • Block physics

    It is still at an experimental level so it is not activated by default. However, you can test it by activating it in the game creation window.

All that is only a part of the main new features of this version. You can find all the latest novelties in details in the updated release note here.

Note for all AZERTY players: you have to reconfigure your keyboard. You will find a new button, at the top right-hand corner of the option window to setup all the shortcuts into AZERTY.

As usual, do not hesitate to tell us what you think on our forum or on social networks. We gladly read all of your remarks.

But above all: have fun!


All together!

2017-03-17 General
We've decided to follow the trend and merge all the comments under the news.

English speaking, French speaking, Imperium Machina or Rebels, all your comments are now merged!

Of course we are not closed to change in case we realise it's not a good solution.

Hope you'll enjoy ;)

New building contest: a French garden

2017-03-08 General
A new building contest starts today! The theme is: a French garden.

You’ll have to build a French garden: regularity, garnitures, sculptures. And you can also build a little cabin if you want to.

Your creations must fit in the blue print you'll share on the Steam Workshop.

The contest’s rules and some building advices can be found here.

For this challenge, you can team up to 3 players to submit.


Note that:

- This contest is directly linked with the Steam Workshop (it is not anonymous anymore)!
- You can only be on the podium once (you cannot be on the first three places with three different constructions)

Take a lot of screenshots and choose the best pictures, you can submit up to 5 pictures!

Note that you will only have 3 votes, beware where you put them ;)

The winning team elected by the community will be rewarded as well as the winning team elected with the developers’ prize. Both constructions will be integrated in the game!

Almost a week ago...

2017-03-02 General
A week ago we had a booth at the International Festival des jeux in Cannes, and we met a lot of you IRL!

Here are a few memories.


Were you there?

Cubical Challenge #4 Q&A is over!

2017-03-02 General
The Cubical Challenge #4 is over!
Thanks to Reymantha, Bushi, Guyk, Crounchann, CodingMarmot and Squick!

What do you think of their constructions?


See it again on our Twitch channel and on our Youtube channel very soon!

See their constructions on Steam Workshop!


Congratulations to all our challengers!

Prepare other ideas for the next challenge on April 5th!


2017-02-24 General
Let’s go for the Cubical Challenge #4 on Wednesday 1st March at 7pm Paris Time (1pm in Florida and 10am in California)!

And this time, come to a Q&A session with NeoM!

Challenge us with some new construction ideas!
Each team member will have two hours to take up your challenges.

Remember: Cubical Challenges are now going to happen every first Wednesday of the month!

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