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Neom

Alpha 2 - multiplayer patch

2015-11-09 General
This new Alpha 2 version (0.8.3.8), will enable you to explore the game content with your friend again!

 


These past 4 weeks, we have mostly been stabilizing the multiplayer aspect of the game, but we also took the opportunity to improve some features. Here is a list of the main changes we made:
  • New icons for materials
  • Cognitrons around unknown structures are a bit more aggressive and now exist in different tiers (with a variation in color)
  • The plasma gun has been enhanced (area damage, charged fire which can destroy the ground, secondary fire which throws a sticky bomb)
  • You can now swim in water (an oxygen supply icon has been added)
  • The “final quest” object is now deactivated once the stolen plans retrieved
  • The ingredient slots of the crafting window are now filled automatically even if multiple choices are possible

We also improved our engine performances:
  • Divided by 2 the initial universe loading time (the progress bar during the loading when you create/load an universe)
  • Improved by 30% the world generation time, the "popping" time. This is noticeable in game when you pick up blocks or when you travel.

A detailed list of all the improvements can be found in the release note which you can find on the download page.

As a reminder, all the features of the Alpha 2 version can still be found here: http://www.stellar-overload.com/news/85/

I’d like to remind you that the view distance has a drastic impact on the network performance: it’s probably better for now to keep the default view distance of 24m when playing in multiplayer, you will have a better playing experience. Of course will keep working on this issue during the whole development cycle of the game.

Enjoy! And feel free to give us any feedback, good or bad!
BlockBuster

Important notice

2015-11-08 General
To the explorers:

Lots of mysterious disappearing have been reported at the bottom of the darkest caves, as well as some case of unexpected synthonisation processes. In order to avoid such bad experiences, please take into account the following pieces of advice before planning further exploration:

- In the caves, light up: your suit is equipped with the last torchlight upgrade that you can toggle using the 'L' key of your keyboard. It's always good to see the ground you're about to crash onto.

- Stop destroying the environment while gathering resources: You can select the action area of your gauntlet when it's equipped by using the combination 'alt' + mouse wheel. Different sizes can be 1x1x1 blocks, 2x2x2 blocks, 4x4x4 blocks (Mk2 and Mk3 only) or 6x6x6 blocks (Mk3 only). Save the nature and the nature will save you. Or whatever.

- Make sure you have enough ammunition: When you use a weapon, the amount of ammunition you have is specified on the bottom left hand corner of your screen. If this amount seems too small, we strongly advise you to run. Do not try to hide behind an arkuloid block. This is not a smart idea.

- Choose which blocks your block-thrower will throw. Yes, you can do that! In the inventory window, drag the material you wish to use and drop it over the block-thrower shortcut, in the action bar. An empty block-thrower is a useless block-thrower.



- In case of a massive arkuloids attack, scream. Loudly. It won't change anything, but it will be funny to watch.

Despite those security advices, if any dramatic event should happen, the developers shall not be held responsible for the awful suffering and the terrible death of your character.

Mwahaha!

Jetpack available now!

2015-10-19 General
As a would-be spelunker, I always like to go into the underworld to explore the caves. I search for a hole in the ground and I follow the tunnels toward the core of the planet. Of course, I hope to find a precious gem or a rare mineral lode. A real pleasure, almost, unless you are a masochist.

Every time, I die like an idiot because of a risky jump, because I slip on a stone or because I fall into a hidden hole. And then, it's a real pain to go back all the way from the respawn point to your last location.



Fortunately, it won't happen again if you own the brand new jetpack device. Yes, you read well, a jetpack, folks! You will no longer fall in caves and crash your skull head first on a sharp rock. The use is child's play: once you are in the air (jumping or falling), simply hit and held the jump button to trigger the jetpack til you want to land.

Beware though of your fuel gauge! Even if the gauge fills itself when the jetpack is not used, the fuel tank has a short capacity. And you will have to manage it well if you don't want to run out of gas at 50 feets high. Now, time to go back in the sky. Woosh!
Neom

Alpha 2: The Rokh Camp

2015-10-14 General

The real name of the game


Today we release the second version of the Alpha.

But before that, I would like to announce that the Planets³ project is now called “Stellar Overload”.

Planets³ was the name of our project. One year ago we needed to seriously think about the possibility to continue to use this name. Sadly it was not possible. There were different reasons for that:

  • When you hear Planets³ you don’t think of a RPG, but more of a survival game or a building game. I wanted the name to put the RPG aspect of the game forward, by being directly linked to the story.
  • The pun with the “³” character was not a good idea. A lot of country in the world do not understand it. And this is not web compatible.
  • Also we needed to change the name for legal reasons (trademark deposit)

I know that, without the scenario, it is difficult today to fully appreciate this new name. But I hope that during the development phase (even if we do not spoil the story before the final version) you will be able to like it as much as we do.

The new alpha version


During the last 3 months we focused on introducing the craft system in the game (and everything required to make it work). On the menu:

  • Exploration through 6 different biomes to “harvest” 140 natural resources and find up to 72 recipes
  • Dozens of materials, weapons, tools to craft using the new crafting stations
  • A new enemy : the Arluloids, we introduced in a news some days ago
 

We temporary disabled the multiplayer mode (at the moment, it is not working), we will release a patch as soon as possible to correct this issue.

There are a lot of new elements to discover in this version, but I will not say anything more. I will let you discover this new version by yourself!

Do not hesitate to give us any feedback or your feelings about this new version, we will open new topics on the alpha forum to talk about that.

About crafting recipes

2015-10-13 General
Like all gourmand people, I have learned to cook watching my mom during my childhood. At the same time, I have also learned to build video games with my dad. Now you may say "What is he talking about"?

My point is that cooking and IT development are not so far apart as it seems. A product is made with adequate tools and ingredients by following a procedure consisting of instructions. In short, we just have to follow a recipe to make a thing.

Remember Grandma when she prepares her so delicious strawberry jam. She puts the fresh fruits in an old copper bowl, then adds sugar, a few tablespoons of lemon juice, stir a bit while heating and tadaaaa! The strawberry jam is ready. As you can see, the key to make things is the recipe.

/img/newsblog/mick/CookingMachine.png

All this to simply say that we spent a lot of time and love establishing the mechanics of crafting in Planets³. And I hope it will provide you as much fun as we have had to do it.

Now back to the code. I put pieces of code in the compiler, add some comments, a bit of refactoring while my computer is heating and tadaaaa! The next release of Planets³ will be soon ready to be played.
BlockBuster

Clean up your mess !

2015-10-09 General
Hi there!

With all the materials you'll gather and all the items you'll craft, there won't be enough space in your inventory !

In the upcoming release, you'll be able to craft containers of 3 different sizes to place them in the world and stock whatever you want.


By the way, did you notice the sidebar Mick added in order to view the items you just gathered? ;)

Biome classification

2015-09-25 General, Development
In between the years when the oceans drank Atlantis and the rise of the Sons of Aryas, there was an age undreamed of... Err, yes but no... There was an age with a lot of brand new shiny biomes, much better.

But when/where/who/what biomes?

As of today, fauna and flora mainly define a biome. That’s why koalas live mainly in australian eucalyptus forests and are strangely inconspicuous in the Gobi desert.

And you may wonder how to choose a biome location in a world made of tiny blocks?

First off, I have selected the 9 most typical biomes, based on the dozens of existing biomes on our good ol’ planet: hot and cold deserts, steppes and 4 kind of forests.

Next, we can determine the biome using a simple matrix combining both average annual temperature and relative humidity.

/img/newsblog/mick/biomesTable.png

Finally, we just need to know the temperature and humidity at a specific location on the Earth cube to generate the corresponding biome. But it’s another story.

To be continued...
https://en.wikipedia.org/wiki/Biome
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