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CodingMarmot

Fix version of Alpha Blocky Blockade now available!

2016-06-16 General
Thanks for all your feedbacks and bug reports! Thanks to them, we made some bug corrections which are now available for download in the new version 0.8.4.1 of the alpha Blocky Blockade.

We will now concentrate our efforts on the Steam version.

You may find the details of the corrections here, in the second post:
http://www.stellar-overload.com/forum/topic/1969
Guyk

Experimental Linux version

2016-06-13 General
Lots of you have been asking for a Linux version of the dedicated server, and some of you would even like to be able to play Stellar Overload on Linux. The Unreal Engine allow us to please these two requests, so we decided to release an experimental Linux version containing both the dedicated server and the game client.

It is the same version as the version we released on Wednesday for Windows and Mac, which means that the bugs you reported since then haven’t been fixed in this version. Moreover some functionalities of the game client doesn’t work yet:
  • The ingame help page
  • The video played during loading when you go through a teleporter


On the dedicated server side, everything should work as well as on Windows.

For more information, and to share any bug specific to Linux you might encounter, see the dedicated thread “Blocky Blockade experimental Linux version” in the Alpha section of the forum.
Neom

Blocky Blockade: Stellar Overload's new alpha version is now live!

2016-06-08 General
I am proud to announce that you can now download the third alpha version of Stellar Overload (build number 0.8.4.0). This is the last version before the Steam early access release.

 


In this new version you will be able, alone or with your friends, to:
  • discover the rebel camp beneath one of the clones' village, facing the Imperium Machina
  • run through a first procedural and designed dungeon: a fortress of the Imperium Machina and to encounter new enemies: legionaries and their imperator
  • build the first vehicle of the game: an hoverbike (please see the new in game help for more information on how to build it)
  • explore the first planet of Stellar Overload's adventure: Merx with its new generation features and its new animals
  • gather many resources to craft new weapons, armors, ammunitions, tools and other items useful for the adventure
  • equip an armor in the new character sheet (C key)
  • switch weapon's ammunitions using the X key to optimize damage dealt to enemies
  • change the grid alignment used for tools and object placement in story mode or blueprints placement in creative mode using the alignment functionalities (V / Shift-V keys)
  • find every recipe, open every chest in dungeons and villages or by suppressing members of the Imperium Machina
  • take control of the Imperium Fortress and/or activate the Stellar Gate needed for the adventure to continue (in the next intermediate version)
  • appreciate the new musical engine, using WWise, that allow a better musical environment in the game (with dynamic and adaptive music)
  • make use of the improved in game help (H / F1 keys)


This alpha's Original Soundtracks are also available for listening on our Soundcloud.

Other improvements have been implemented. You will find them in the release notes on the download page.

We also opened new forum posts, where you can share all your feedback and / or bugs you encounter.

Have a good game!
Neom

A new alpha before going on Steam

2016-06-03 General
After these last five month used to prepare the early access, we realized that a Steam release before summer was too optimistic.

Indeed, some features were much more complicated than anticipated, mostly the dungeons (and the dungeons' editor) and the vehicles.
These two features we started in January are gameplay challenges but also and above all technical challenges, because they are closely related to our blocks engine. We got tons of technical issues to overcome that eventually induced a mountain of work.

So, we will go on Steam after the summer, when we are ready. The goal being to bring the most polished product possible on Steam.

But, in a few days, we will be delivering another alpha version. This is not the Steam version yet, some content and improvements are still missing, but you will be able to test the new features.

/img/newsblog/neom/merx_village_and_more_low.jpg

In order to be able to give you the best possible gameplay, your feedback will be most welcome as always since the beginning of the project.

Demolition Man

2016-03-29 Development, General
If you are the kind of guy who loves to spice up your tequila with a drop of nitroglycerin, the following video is made for you. Your next best friend will be the grenade launcher. And you can believe that!



Currently, the plasma grenade (the green one) has a higher radius and do less damage than the thermal grenade (the red one). Other types of grenades are planned. And eventually, each technology will deal a particular damage type.

Ready to blow up some bad guys?

(As always, this work is in progress and is not final.)
Neom

A new artist joins the team

2016-03-24 General
Today we double the size of the artistic team!
Finally, yes, Reymantha is no more the unique artist in a team composed mainly of engineers. He will be able to talk about art with someone who has the same sensibility and who will completely understand his language :)

Let me introduce « Crounchann », real name Sylvain Trabut, who joins the team to assist Reymantha on the artistic side of our beautiful project.

/img/newsblog/neom/news_sylvain-trabut.jpg

Sylvain will bring his artistic and technical expertise to the team. Indeed, since 5 years, he showed all his creative talent working as creative and artistic lead at Ankama on the games Fly'n and Island of Wakfu.
He will also be in charge of more technical parts, like the integration of our 3D assets.

I am really glad that he chose to join our team!
More details about him here
Neom

The great Vaalac

2016-02-24 General, Development
He comes from a land, faraway, where men fight with their bare hands to defend their clans. Risking his life, he retrieved the "code" and this allowed him to rise before his peers. Today he decided to join our ranks, to fight the yoke of the machines. The recovered "code" will surely be useful, and the man that found it even more.
Did we make the right choice? We will have our answer soon, when steam comes out of our weapons!



Yeah, I know, I could have simply said that the development team has grown :)

/img/newsblog/neom/Vaalac.jpg
CodingMarmot NeoM Mick BlockBuster Vaalac Altalus Guyk WonderB Reymantha

Please welcome Vaalac (real name Valentin), who joined us seven days ago and who will help us for the technical and gameplay part of the game.

More on him here: http://www.stellar-overload.com/the-team/vaalac/
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