Filter by category :

Your mission if you accept it…

2016-12-07 Development
For all the white knights out there lacking a princess to save, here is a simple way (and which won’t self-destruct after 5 seconds) to see all the quests that you have accepted:


Death is only the beginning

2016-11-30 Development
An eastern wisdom claims that when a man dies, he just starts a new life.
But what happens when a clone dies?

From now on, a bag containing your old stuff will appear at your position when you'll die. You will have to pick it up to get your stuff back. :)

But where is the stellargate?

2016-09-17 Development
In the upcoming version, it will be easier to explore, thanks to the planet's map! It will display the points of interest that you discovered with a little icon (eg: stellar gates, villages, etc.).
The map is also shared with other players of the game session and is unveiled as you discover the planets!

The new minimap (top right corner) and the new planet's map

Have fun!


Note: lots of map's visuals are of course placeholders!

UI revamping

2016-09-01 Artistic, Development
Since the first pre-alpha version we accumulated lots of feedbacks about the UI.
We already had some improvements in mind but your feedbacks were really useful.

Our objective was to present the new UI on the first Steam early access version: that will be the case.

Today, after hundreds of hours of work for Reymantha (concept art) and Altalus (dev), I want to present you a preview of this new interface, without going into details (it's a work in progress, some texts are not good):


My Window, I want it exactly here, and nowhere else!

2016-08-24 Development
Soon, you’ll be able to remove walls in the same way you can place them, by holding the right mouse button down, while having a block or a gauntlet equipped.
It is really helpful to remove a wall that you didn’t want, or to dig a window or a door inside an already existing wall.

This feature will also be available in story mode!


The power of light

2016-08-17 Development
Hello world,

for my first post, I'd like to introduce a new kind of block, risen from the dark depths of a tormented game designer's brain.
It's a laser, and I'll let you here judge his "atrocible" power of destruction (not for the faint-hearted)

No (real) animals were harmed during the filming.

Public Notification

2016-08-03 Development
Dear Clones,

Effective this day, the use of the "Sticky Block" feature (also know as "secondary fire") of the primitive weapon you call "Blocks-Thrower" to degrade any Imperium's Complex will lead to corporal pursuits.

Any information on the whereabouts of a wrongdoer will be rewarded.

This was an official message of the Imperium Machina for the protection of Order and Peace.
Close We use cookies to ensure that we give you the best experience on our website.
By continuing to browse the site you are agreeing to our use of cookies. Click here for more information about cookies.
Subscribe to the Stellar Overload news RSS feed
Cancel Submit

Thank you for accepting the terms.