Filter by category :

No more memory lapse!

2017-06-02 Development
This is the third part of this presentation about the new logic system.

For now, I will introduce a single block. But I already know that this simple block will give headaches to the more adventurous of you. So, watch carefully the video below:

As in the previous presentation, please look carefully at the bottom right tooltip, which allows us to know the value carried by a cable.

Here is a simple example: the memory allows keeping the door open after we walked in front of the sensor. But just imagine the possibilities allowed by that such a block!

In the next and final part of this presentation, we will make together a step more toward automation of complex systems.

256 Values!

2017-06-01 Development
Welcome to the second presentation about the new logic system. Here we will see that the cables do not simply carry a binary value, meaning 0 or 1. In fact, the logical cables carry values between 0 and 255. The video below shows some applications of this property:

When you change the value of a potentiometer or activate an infrared detector, it changes the value transmitted by the cables. Look carefully at the values displayed in the bottom right tooltip, which allows us to know the value carried by a cable.

At the end of the video, we see all the logic gates that allow to manipulate these values. They are divided into two categories.

Logic gates of the first category are put on the top line in the video. They return either 0 or 255, but not an intermediate value.

Logic gates of the second category are put on the bottom line. They return a number between 0 and 255.

It begins to become interesting, isn’t it? Wait to see the next episode!

Controllers and Controlled

2017-05-31 Development
Here is the first part of a series of 4 small presentations about the new version of the logic system in Stellar Overload.

This first part is very short. I will just introduce the basic mechanics of the system:

Here we can see that we have different types of controllers (buttons in this case) and different types of controlled devices (a door and a laser here). We also see that the controlled devices need energy otherwise they do not work.

That's all for today. Next time we will start serious things.

Hardware's upgrade

2017-05-11 Development
Message From: “Unit 1MP3R@T0R-01” to “???”
Subject: Request for upgrade.

Context: Mission of pacification “M3rx-03”.

Information: Our sensors seem to be inefficient as showed by the amount of accidental collisions we are suffering.

Observation: The progression of our mission might be slowed down by these malfunctions.

Speculation: This planet’s atmosphere might be responsible.

Request: Upgrade or replace the Units presents on the designated planet to enhance efficiency.

Secondary Information: Extermination of species designated as “Squirrels” well underway. Threat soon to be terminated.
Message From: “???” to “Unit 1MP3R@T0R-01”
Subject: Re: Request for upgrade.

Unit 1MP3R@T0R-01.

Your request has been granted.

Know that we are well aware that several months have passed since you made your request, this sensor problem has been harder to resolve than anticipated.

We understand that this issue might have had an impact on your mission timeline, your quotas have been diminished in consequence.

Each of your units will be upgraded in the days to come.


Would you like even more logic?

2017-04-27 Development

This message has nothing to do with differential equations. However, I offer a glimpse of the latest developments in the logic systems of your favorite game:


Version (Fix EA3), first corrective update : crashs & other bugs

2017-04-05 Development
We fixed a lot of bugs found those last few days since the Early Access Update 3 is out!

We also fixed most of the crashes on the electricity matter. However, in existing universes or in case you have any problem, use the /sanitize command.

We also understood you: here are the new cables colors!


Story saves from the EA2 are not compatible anymore. Only saves in creative or custom mode are working.

We created a saves file called "StellarOverloadEA3".
You will need to manually move your EA2 saves in this new file.
Old EA2 file: %APPDATA%\..\Local\StellarOverloadEA2\Saved\Saves\Universes
New EA3 file: %APPDATA%\..\Local\StellarOverloadEA3\Saved\Saves\Universes

In creative mode, you can teleport yourself with those shortcuts: CTRL+0, CTRL+1,... CTRL+9 to go on different planets.

Find all the detail in the release note here.

Help! I need somebody, Help!

2017-03-23 Development
As the famous band from Tellus said ( what was their name again? Oh yes, The Cubeatles!), everybody might need some help. Especially while discovering all the construction features in Stellar Overload!

Don't worry, "today all your troubles seem so far away"*.
For aspiring builders, "here comes the sun"*! A contextual help is coming so you'll soon get to know how to use the construction tools whenever you need to.

What a "Revolution"*!!!
Now you shall have no excuses not to build your beautiful "Yellow Submarine"*!

PS: for seasoned builders, "we won't let you down"* you will be able to turn off the contextual help through the options window.

*Any resemblance to real and actual songs is purely coincidental.
Close We use cookies to ensure that we give you the best experience on our website.
By continuing to browse the site you are agreeing to our use of cookies. Click here for more information about cookies.
Subscribe to the Stellar Overload news RSS feed
Cancel Submit

Thank you for accepting the terms.