Filter by category :

Connecteur logique

2017-11-08 Development
Greeting, happy fellows.

Today I will introduce a small and modest feature, but which will, I hope, helps a lot the users of electricity in Stellar Overload.

It's a brand new logic gate that allows to connect cables of different colors between them. A picture being worth 1000 words so, here is the new block:


Note that what I'm showing you here is under development. As a result, the final version may be slightly different.

Equipment Items

2017-10-18 Development
One of the feature that we want in the game since the beginning of the project, is the possibility for the player to equip items that have an impact on the gameplay. We already had an armor, but we wanted more.
That’s why, in the character sheet, you now have 4 equipment slots in which you can place items that change the character statistics and even give the character new capabilities.

The first items I’d like to introduce are the bags and the flashlight (yes, it is back!).
When starting the story mode, you now have a much smaller inventory (24 slots instead of 72), but you will now be able to craft 4 bags that increase the inventory size.

Also, if you miss the flashlight, you will now be able to get a flashlight item and equip it.

Also note that you can’t equip multiple items with damage resistance and inventory size stats on them. You won’t be able to equip two armors, or two bags.

More equipment items coming soon…

PS: This is still in development, no visual presented here are final

Agriculture's first proof of concept

2017-10-11 Development
Hello everyone!

The community has been asking for the agriculture feature for quite a while. We also wanted to add it for a long time.
So, here is a first version of it, with cotton:

Don’t forget this is a first proof of concept!

Version (Steam Early Access 5, Fix 1), corrective update

2017-09-22 General, Development
We have fixed several bugs from your feedbacks. This new version is now available for download on Steam.

Find all the details in the release note here.

Monthly Software Update

2017-08-21 Development
//Old Code:

If ( isOrganic() AND isMoving() )

//New Code:

If ( isOrganic() AND isMoving() OR isEgg() )

Illegally obtained from one of the Imperium Monthly Update.

Favorite of the week #18 : A new peace-keeping tool

2017-08-08 Development
Dear Citizens,

Night and Day, the Imperium Machina's Ministry of Peace is looking for new ways to protect you.

What a joy it was to receive blueprints of a ship designed by one of your brilliant minds!

See by yourself here :

We don't know why, but this ship gave us some new ideas for our loyal servants' uniforms, something about a respirator...

Its Designer, called Phoenix, is invited to go to the nearest Imperium's Tower to receive his reward.

This was a message from the Imperium Machina's Ministry of Peace.

A brand new dynamic lighting

2017-08-03 Development
In a world made of blocks, it is not always easy to maintain immersion. This difficulty is due, in large part, to the technical constraints involved in a fully editable world.

Nevertheless, for us at Cublical Drift, immersion is something very important, because Stellar Overload is also an adventure game. This is the reason why, when a player will hold a block that emits light, this will slightly light around him.

This effect also applies in multiplayer mode:

Close We use cookies to ensure that we give you the best experience on our website.
By continuing to browse the site you are agreeing to our use of cookies. Click here for more information about cookies.
Subscribe to the Stellar Overload news RSS feed
Cancel Submit

Thank you for accepting the terms.