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Reymantha

Textures on our blocks!

2015-10-07 Artistic
When the color is not enough ... there are textures!

Our gameplay based on a frequent material handling requires textures on blocks in order to read quickly and accurately the materials of the world.

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This textures work has started to be implemented to distinguish the major material families (wood, rocks etc). Brightnesses and other relief textures also bring informations to discern rarer materials or higher level materials.

More info soon.
Wonder B

A wild musician appears

2015-10-01 Artistic
It’s my turn to post my first news on the web site! You already know me as a freelance composer, but today I join the team at Cubical Drift’s office to work tightly with the developers.

/img/newsblog/wonder-b/charles.jpg

As a sound director, my job is to design music and sounds to produce the most convincing and coherent sound atmosphere possible. Be on the lookout for the new sounds in the upcoming release…
Altalus

Something spicy!

2015-09-22 General, Artistic
Like you already know, I’m in charge of Planets³ website development... but not only!
What you don’t know is that sometimes I leave my web code to work a little bit on the game.
Yeah, since Reymantha has been syntonized, someone has to integrate the new 3D assets in the Unreal Engine!

So, because I’m soooo generous, I’ll disclose some of the new elements you’ll be able to find in game:
 

On the menu today, I suggest:
  • The 2 cactus soup (spicy at will)
  • Omelet with ceps (and peacock eggs)
  • Pine nuts for dessert (hmm, crunchy…)

And of course bon appetit!
Reymantha

Arkuloids!

2015-09-16 Artistic
They are small, they are ugly, and grow like a virus!

Arkuloids Concept

In the alpha "The Cognitron Mineshaft" you met the Cognitrons;
Today let's talk about the Arkuloids.

Every little block of the world touching an Arkuloid will be "syntonized".
I mean it will be analyzed and transformed to become itself an Arkuloid and so on.
Once Arkuloid, this block will go on with its transformation step by step and will become a super-Arkuloid, a mega-Arkuloid, an ultra-Arkuloid, ... Ok you've got it.

More to come. Unless the Arkuloids "syntonize" me first.

Goodbye and see you so01ç##0101000#@@0111501464'é("é-010&('000101"'é&"11111'²&é"é"(('(é&!!!!!!!!!!!!
CodingMarmot

Snowy mountains

2015-09-14 Development, Artistic
Today, I would like to share this wonderful sight of a mountain we obtained during the development of the new biome system.

Snowy mountains

The new generation system is based on physical parameters like temperature, which made it possible to find snowy mountains.
You can also see erosion in the foreground, but that's another new generation feature I will speak of in another news!

Progress report

2015-09-02 Artistic, Development

News format


We find the current news system too rigorous, not “inde studio” enough and above all too impersonal.

So we thought we should take the opportunity of this post-holiday period to change the way we publish news. By next month, the home page will be revamped to look more like a blog. Less regularly but more frequently than today, a member of the team will talk about what he is working on or how he sees things regarding a specific feature of the game. Of course you will be able to comment these messages like you can comment news today.

Roadmap format


Once again in order to help you better follow the progress of the project, we will also modify the « roadmap » page by visually introducing the next development steps (this modification will come after the home page modification).

For each “task”, you will be able to give your opinion and ask questions.
We hope these two future modifications will give you entire satisfaction!

Steam


Since the beginning of the project, we are really thinking about releasing the game on Steam. We still haven’t decided anything as of today. That’s why, in the FAQ, is written: "We have no plans about Steam for the moment."

But whatever we decide eventually, we think that the game in its current state is not ready for Steam. Indeed the first week on Steam being critical for the game’s success, it is essential that the game is advanced enough to seduce the players.

The game


Let’s speak a bit about the game now!

We have made some progress on the crafting user interface, the possibility to drop items and loot them, and on a new kind of enemy that we will introduce soon. We are currently working on the generation algorithms to place new zones and resources in the world.

We already know as of today that it will be tough but we will try to maintain the release date of the “craft” alpha which is scheduled for September.

Here is a concept art of the crafting user interface that we will introduce in a few weeks:

Craft Concept

This picture reveals elements of our items’ evolution system. More on this really soon!

Progress report

Working on the next version


Since the release of the alpha’s multiplayer version, we have been working on the next version: the “craft version”. The goal of this version is to introduce a part of the crafting system with everything related to it, like the gathering of various kind of resources and 2-3 zones with each a different difficulty level.

We are also designing various models of houses (futuristic, post-apocalyptic) which could be found in the game. Here is a first glimpse of Reymantha’s concept arts:

Houses Concept Art

Moreover, we plan to release, as promised, an intermediate version introducing an exporting tool (really basic) which will be compatible with the current version of the game and enabling you to save your constructions and to import them in the future versions. This temporary tool, is the best solution we found until a real backward compatibility can be achieved. Because this will probably not be possible before a long time.

A new member joins the team


Two days ago a new member has joined the development team: BlockBuster, whose real name is Sylvain Reynaud. He has been developing video games for quite some years now, which greatly motivated his hiring a few months back. He is joining CodingMarmot, GuyK and Mick to work on the game development. You will find more information on him on the team page.

Pictures


A while ago, a member of the community asked to see pictures of the team and its working environment. Here they are:
 
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