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Reymantha

The Tesla pylon

2016-03-23 Artistic
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Reymantha

The Nexus teleporter

2016-03-09 Artistic
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Wonder B

Dynamic and evolutive music

2016-02-03 Artistic
"Ch...ch...ch...ch...changes !" David Bowie

Big changes are coming on the musical side of the game. First of all, we're now officially using Wwise, from Audiokinetic. It's a powerful tool that'll give us the ability to push the music integration to another level.

Let me show you in this video how we can create dynamic and evolutive musics on our planets:



The first half of this video
concentrates on the differences between normal musics and underwater musics. When the player goes underwater, the instruments and rhythms change. Even some melodies change a bit ! But the two tracks share the same structure, so all the transitions are smooth.

It's the same system in the second half of the video with the day-night cycle. With these long musics (8 to 10 minutes each) and all these dynamic changes, the musics will never feel the same during our planetary explorations.

Next step : make the same thing for the day-night ambience.
Reymantha

To roll in the grass

2015-12-10 Artistic
We need some grass!

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Some have wished to see more developed flora on the surface of our beloved planet. I have spent a few days working on the design of some plants. Besides a richer visual aspect, these plants will be useful for crafting and even sometimes will allow you to hide.

Rapeseed, wheat, wild grasses, ferns, daisy, clover and lichen are scheduled...

That's all.

For the moment ;)
Reymantha

The crafting stations

2015-11-30 Artistic
Warning: this post contains artistic parts that might offend your sensitivity

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The cooking machine, the Tech factory and the processing unit are essential to crafting in the alpha: The Rokh Camp.
In the final game there will be many others that you will discover, repair or activate to power your quests with more and more elaborate and special items.
They can be machines, places or tools that indicate, with their designs, the nature of the items they offer (about this point, we think we still need some improvements)
It is also a great artistic opportunity to imagine cubic machinery or the future inspired by contemporary tools or production places (kitchen, laboratory, studio, production chain, 3D printer, loom, laser cutters, etc.)

Yum yum!

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Wonder B

Alpha Craft Soundtrack

2015-10-21 Artistic
As you may have noticed, a few new music tracks have been added in the last release of the game.
You can listen to them here !

Wonder B

Biomes soundscapes

2015-10-12 Artistic
Sound isn’t only music. Having credible soundscapes is important to give the biomes some character.

So, I have created characteristic soundscapes for each place. A soft wind and farmland birds for the grassland, wind in the trees, turtledove and woodland birds for the temperate forest, and so on.

Each biome has a weight so that, when you go from one area to the next, a soft transition takes place. Notice in the video below how we softly travel from the temperate forest to the taiga (around 0:16). The woodland birds fade out progressively to let the taiga birds and a fresh wind fade in.


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