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Reymantha

To roll in the grass

2015-12-10 Artistic
We need some grass!

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Some have wished to see more developed flora on the surface of our beloved planet. I have spent a few days working on the design of some plants. Besides a richer visual aspect, these plants will be useful for crafting and even sometimes will allow you to hide.

Rapeseed, wheat, wild grasses, ferns, daisy, clover and lichen are scheduled...

That's all.

For the moment ;)
Reymantha

The crafting stations

2015-11-30 Artistic
Warning: this post contains artistic parts that might offend your sensitivity

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The cooking machine, the Tech factory and the processing unit are essential to crafting in the alpha: The Rokh Camp.
In the final game there will be many others that you will discover, repair or activate to power your quests with more and more elaborate and special items.
They can be machines, places or tools that indicate, with their designs, the nature of the items they offer (about this point, we think we still need some improvements)
It is also a great artistic opportunity to imagine cubic machinery or the future inspired by contemporary tools or production places (kitchen, laboratory, studio, production chain, 3D printer, loom, laser cutters, etc.)

Yum yum!

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Wonder B

Alpha Craft Soundtrack

2015-10-21 Artistic
As you may have noticed, a few new music tracks have been added in the last release of the game.
You can listen to them here !

Wonder B

Biomes soundscapes

2015-10-12 Artistic
Sound isn’t only music. Having credible soundscapes is important to give the biomes some character.

So, I have created characteristic soundscapes for each place. A soft wind and farmland birds for the grassland, wind in the trees, turtledove and woodland birds for the temperate forest, and so on.

Each biome has a weight so that, when you go from one area to the next, a soft transition takes place. Notice in the video below how we softly travel from the temperate forest to the taiga (around 0:16). The woodland birds fade out progressively to let the taiga birds and a fresh wind fade in.


Reymantha

Textures on our blocks!

2015-10-07 Artistic
When the color is not enough ... there are textures!

Our gameplay based on a frequent material handling requires textures on blocks in order to read quickly and accurately the materials of the world.

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This textures work has started to be implemented to distinguish the major material families (wood, rocks etc). Brightnesses and other relief textures also bring informations to discern rarer materials or higher level materials.

More info soon.
Wonder B

A wild musician appears

2015-10-01 Artistic
It’s my turn to post my first news on the web site! You already know me as a freelance composer, but today I join the team at Cubical Drift’s office to work tightly with the developers.

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As a sound director, my job is to design music and sounds to produce the most convincing and coherent sound atmosphere possible. Be on the lookout for the new sounds in the upcoming release…
Altalus

Something spicy!

2015-09-22 General, Artistic
Like you already know, I’m in charge of Planets³ website development... but not only!
What you don’t know is that sometimes I leave my web code to work a little bit on the game.
Yeah, since Reymantha has been syntonized, someone has to integrate the new 3D assets in the Unreal Engine!

So, because I’m soooo generous, I’ll disclose some of the new elements you’ll be able to find in game:
 

On the menu today, I suggest:
  • The 2 cactus soup (spicy at will)
  • Omelet with ceps (and peacock eggs)
  • Pine nuts for dessert (hmm, crunchy…)

And of course bon appetit!
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