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Wonder B

After Beat EP1: Leitmotiv

2017-04-21 Artistic
Hi everybody, I am super happy to present you today the first After Beat article, in which I will dissect the music of the game.

Let’s start with a question that almost nobody asks itself except me: is there a leitmotiv in the game?

Well, since not everyone is necessarily a specialist in music, we will first define what a leitmotiv is. Let’s take the Oxford dictionary definition, which is very clear:
«Leitmotiv: A recurrent theme throughout a musical or literary composition, associated with a particular person, idea, or situation».

So, did I use a leitmotiv in Stellar Overload? Yes, and even several, for factions, characters, etc. But today we will just focus on the most important: the leitmotiv of our character.

It consists of a short melody of 8 notes (just because 8 is my favorite number, that's it...) that we will be able to hear for the first time in the main menu of the game, towards the very end (At 03.42 precisely). Concentrate on your left ear and spot it played by a kind of "electronic flute":



This little melodic figure, which stumbles but always arrives higher, is there to represent the difficult task of our hero. All this is also perceived visually by taking a glance at the score and the way it is composed:

/img/newsblog/wonder-b/Partition.PNG

Following the curve drawn by the course of the notes, one sees well the stumbling side but which always goes up higher.

And I hid this leitmotiv in many important places of the adventure, either related to the scenario, or related to particular gameplay situations. For example, here in the cinematic intro of the game, played at the Glockenspiel, the first time we see our character asleep (at 0.30 precisely):



The rebels are an important part of the formation of our character, thus the music of their camp on Merx also contains this theme sometimes (at 0.16 for example, in a little more serious tone than before):



It is also present but modified in victorious jingles, or even in the captured music of an enemy building, where the victory of our character mingles with that of the rebels (at 0.15 precisely):



The last example, more subtle and emotional, when we find our brother in the lab, here with the figure engrained on the piano to bring back a little tenderness in a place yet conducive to combat (from 0.37):



Let’s finish with a really hidden detail. If several jingles obviously use the leitmotiv, it is much more hidden in the « medium » jingle, when you get a recipe kind of reward. In the excerpt that follows, you can hear the jingle at its normal speed then slowed down strongly, clearly revealing the melody:



There are other examples of the presence of this melody in other musics of the game, or even in some trailers, but I let you find them by yourself now. I hope you enjoyed this little article, next time we will talk about the music of Merx!

See you soon, Keep on rocking!
Bushi

New fleet!

2017-04-14 Artistic
Dear Imperium Machina citizens the war is near. In order to crush the enemy, we launched a new robotic production. I am pleased to show you the concepts of a new robotic entity you can find in the game.

/img/newsblog/bushi/so_new-robotic-fleet01_1.jpg

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Wonder B

After Beat!

2017-04-07 Artistic
Today, we’re gonna talk about music.

Let’s start with a cool news, the whole Sound Selection that was given along with the game on Steam is now available on Youtube, here.



Of course, it’s only a small selection of tracks, which doesn’t include all the variations or other musics, making it a bit easier to listen to.

But I also wanted to announce the arrival of a series of articles about the music of StellarOverload, series called After Beat.

In these articles, I will dissect a bit the musical or sound processes that I use in Stellar Overload. The first one will arrive soon, I hope you like it!
Wonder B

What is this place?

2017-03-24 Artistic
Here's a brand new music track from the game, but...For which place?

Reymantha

An alien jungle?

2017-03-21 Artistic
To make a kind of alien jungle in the desertic biome, it is necessary to create alien vegetals. Here are some ideas I put on paper. Well on screen actually. Well obviously not directly on the screen but ... well ... here is a concept.

Let me introduce, from top to bottom, the Agavea, the Globulea and the Pachycereus (which Crounchan calls tirelessly the pachydermus...Disbeliever.)

/img/newsblog/reymantha/alien_vegetal_skir.jpg
Wonder B

So cute!

2017-03-20 Artistic
Lumiblobs, made by Squick, are so lovely that I had to give them very cute sounds. Each sound effect for the Lumiblob, whether it is for its movements or small squeals, is therefore entirely made from mouth sounds. Kawaii!

Reymantha

Construction materials!

2017-03-17 Artistic
As promised in the previous news "See the world in a better way", I am pleased to show you...the construction materials!

They are at your disposal to...build and only to build. Building materials cannot be used as ressources in craft recipes.

/img/newsblog/reymantha/construction_materials.jpg

For the moment, colors are limited but it is planned to enlarge this choice soon.
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