Let’s shed some light!

2015-12-14 Development
As some of you may have noticed, the flash light is especially useful when exploring dark cave holes. But when the cave walls are made of a dark material, the flash light had a tendency to deteriorate the material’s rendering properties leading to graphical artifacts.

Another type of artifact was visible with the dynamic shadows activated: in some caves or closed rooms, like the Rokh Camp’s secret basement, you could see areas lit by the sun even if the sunlight shouldn’t have reached these areas.

To address these issues, we had to teach the Unreal Engine how to use our voxel lighting information in its lighting computations.

NeoM Posts: 1191 Registration: 2014-04-04
C'est exactement un des buts de cette optimisation : de ne plus être dans le noir avec lampe allumée quand les matériaux sont noirs. Maintenant la lampe éclairera vraiment comme une lampe.
#5 2015-12-15
Zaelox Posts: 7 Registration: 2014-09-07
Looking good!
#4 2015-12-15
Ekdar Centarion Posts: 7 Registration: 2014-06-02
Est-ce que cela permettra de mieux éclairer certains blocs ?
Par exemple, le granit naturel ou noir ne réfléchissant presque pas la lumière, la lampe torche était presque inutile lorsqu'on s'aventurait dans ce genre d'environnements s'il n'y avait pas de cristaux pour jauger les distances.
#3 2015-12-14
Freezee Posts: 1782
Nice :p la HYPE a chaque fois de la prochaine version :D
#2 2015-12-14
Vexrris Posts: 315 Registration: 2015-01-09
Sympa comme opti, c'est vrai que la lumière était trop refléchie par les blocs !

hâte de voir le tout dans la prochaine maj !
#1 2015-12-14
Show Older Comments

Please confirm the comment deletion

Are you sure you want to delete this comment (this operation cannot be undone) ?
Close We use cookies to ensure that we give you the best experience on our website.
By continuing to browse the site you are agreeing to our use of cookies. Click here for more information about cookies.


Send a friend request to

Send Request Cancel

Do you really want to report this nickname () as abusive?

An error occured...Please retry or contact us to solve the problem

Thank you for accepting the forum terms of use.
You now have access to all the forum features (including creating new topics and messages)".

Modify Delete Subscribe to the Stellar Overload news RSS feed
Cancel Submit