CodingMarmot

Tellus has been leveled!

2015-12-08 Development
A visionary once claimed that someday Tellus would really be cubic, and not the union of 6 topologically unrelated faces.
Scientists and explorers have been astounded to discover that this prediction has come true since! The planet is now continuous from one face to the other, as if the world had become extraordinarily uniform and coherent.

A probe has been sent to film the edges of the planet as a proof of this radical change:

Comments
Waric Posts: 115 Registration: 2014-06-15 Popularity: 55
nikel, ca apporte une logique au déroulement du décours même dans un monde cubique ;)
#23 2015-12-28
NeoM Posts: 1176 Registration: 2014-04-04
Vehicles will be implemented. When? I do not know today.
The next release will not be about vehicles, it will be more about important RPG features.
Escaping starting planet will certainly be one of the next release' features. More information about that soon, next year.
About dungeon, hmmm ... you know, that's an important RPG feature ;)
#22 2015-12-15
DerMicha87 Posts: 3 Registration: 2015-09-26
Ay, that looks really nice! And compared to my laptop it runs so smooth :-)
I don't remember if you said it already, but when will you implement vehicles? I would love to scout the planets with a scooter, hover board or other cool ways to move around. And what about space, are there already any plans on when and how we will be able to escape our starting planet?

Also, I don't know if this fits into this game, but are there dungeons planned as in cube world? With a little boss at the end?

Love the game, continue with your good work ;-)
#21 2015-12-11
TBX3 Posts: 404 Registration: 2015-07-06
Yeesss! Je vous aimez les développeurs. Ça va être une super avancée pour l'environnement du jeu pour la prochaine update! =D

Édit: c'est moi ou la distance d'affichage est énorme!?
#20 2015-12-10
Modified by TBX3 on 2015-12-10.
Talarean Posts: 73 Registration: 2014-06-04 Popularity: 110
Very good. Another feature that I've been looking forward to has been implemented. As mentioned below, the terrain does look kind of symmetrical, but it's a vast improvement over how it was before. (Although it was interesting to see a cross-section of the terrain generation.)

While watching the vid, I suddenly thought that it would be interesting if very rarely a 'hollow Earth' would be generated. I don't know it that would fit in with this games lore, though.

I'd also like to see unique plants that only grow on the edges of the planets, though I guess that that's not very crucial.
#19 2015-12-10
RayTro Posts: 19 Registration: 2014-06-16 Popularity: 12
Génial ! On va pouvoir admirer les bords des planètes, bravo les gars :D
#18 2015-12-09
Freezee Posts: 1773
P... magnifique *-* à quand la prochaine update ? :D
#17 2015-12-09
Moderated By Dr Malakov on 2015-12-10.
gribouille-81 Posts: 101 Registration: 2014-09-01 Popularity: 69
trop classe :)
#16 2015-12-09
Dimitri Posts: 170 Registration: 2014-10-28 Popularity: 95
magnifique ! rien a dire de plus :) (merci d'avoir effectué ce changement dont j'attendait la mise a jour :) )
#15 2015-12-08
NeoM Posts: 1176 Registration: 2014-04-04
The symetry is a known issue, and we will fix it later.

The clouds will certainly change later also.
#14 2015-12-08
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