Neom

Alpha 2 - multiplayer patch

2015-11-09 General
This new Alpha 2 version (0.8.3.8), will enable you to explore the game content with your friend again!

 


These past 4 weeks, we have mostly been stabilizing the multiplayer aspect of the game, but we also took the opportunity to improve some features. Here is a list of the main changes we made:
  • New icons for materials
  • Cognitrons around unknown structures are a bit more aggressive and now exist in different tiers (with a variation in color)
  • The plasma gun has been enhanced (area damage, charged fire which can destroy the ground, secondary fire which throws a sticky bomb)
  • You can now swim in water (an oxygen supply icon has been added)
  • The “final quest” object is now deactivated once the stolen plans retrieved
  • The ingredient slots of the crafting window are now filled automatically even if multiple choices are possible

We also improved our engine performances:
  • Divided by 2 the initial universe loading time (the progress bar during the loading when you create/load an universe)
  • Improved by 30% the world generation time, the "popping" time. This is noticeable in game when you pick up blocks or when you travel.

A detailed list of all the improvements can be found in the release note which you can find on the download page.

As a reminder, all the features of the Alpha 2 version can still be found here: http://www.stellar-overload.com/news/85/

I’d like to remind you that the view distance has a drastic impact on the network performance: it’s probably better for now to keep the default view distance of 24m when playing in multiplayer, you will have a better playing experience. Of course will keep working on this issue during the whole development cycle of the game.

Enjoy! And feel free to give us any feedback, good or bad!
Comments
NeoM Posts: 1165 Registration: 2014-04-04
Le système actuel pour trouver les recettes est bien évidement quelque chose de temporaire, c'était une solution rapide pour cette version mais en aucun cas le système définitif.
#26 2015-11-17
Darky Posts: 39 Registration: 2014-04-21
@NeoM

After installing a second time, the setup didn't ask me for reboot and launched the game perfectly. I agree with you, that was really weird.
#25 2015-11-17
Vexrris Posts: 315 Registration: 2015-01-09
FougereBle visite un peu les forums, tu verras que les devs ont prévu autre chose pour ce système de recette. Avec des maitres de métier via un système de quêtes si je me souviens bien.

(regardes uniquement les messages des devs avec le menu déroulant, tu cliques sur " messages de Cubical Drift")
#24 2015-11-17
FougereBle Posts: 23 Registration: 2014-09-01
Super travail les gars ! =)

Par contre je me demandais si, même dans la version finale, on devais trouver les recettes comme dans cette Alpha ?

Si c'est le cas, c'est dommage car on devra passer du temps juste à chercher une recette précise pour que l'on puisse avancer, et ça peut mettre beaucoup de temps !

Après, ce n'est que mon avis, d'autre joueurs préfèrent sûrement ce système là. ;)
#23 2015-11-17
NeoM Posts: 1165 Registration: 2014-04-04
Ce n'est pas prévu pour le moment.
Par contre nous donnerons la possibilité aux joueurs de télécharger cette vieille version de l'alpha.
#22 2015-11-16
DJMatthew60 Posts: 1 Registration: 2015-07-02
vous allez réactiver la mine cognitron?
#21 2015-11-15
Chatsurio Posts: 8 Registration: 2014-09-06 Popularity: 5
Enfin le multijoueur, ca va être super cool de jouer avec ces amis vu que il y a beaucoup plus de choses.
#20 2015-11-11
NeoM Posts: 1165 Registration: 2014-04-04
@Shikitokatatemo
Thanks for the feedback, we will investigate this issue.

@Darky
It's weird ... do you still have the problem now?
#19 2015-11-10
Cross Posts: 646 Registration: 2014-06-02 Popularity: 383
je reponds pour cyberjasse parceque on à jouer ensemble sur un serveur hebergé sur mon ordi.

les premières morts nous on fait respawn avec le stuff de départ (gat lvl1 etc)
une autre reqpawn sans aucun stuff.
il est même arrivé à un moment ou le coffre n'était plus utilisable (pas de slot dispo)
apres quitter/reco la partie, le coffre été vide
je ne sais pas par rapport aux droits d'écriture
#18 2015-11-10
Shikitokatatemo Posts: 4 Registration: 2015-05-03
Nice patch, i see alot of improvements since the last version,

I'm not sure if this is the right place to post a bug, but i noticed something buggy when i was at the water.

http://i.imgur.com/dr1wBde.jpg

http://i.imgur.com/fSOekcR.jpg

See the weird looking water reflection line? That's what i mean ;)

My screen resolution is 1920 x 1080 with this game, maybe people with a lower resolution won't see this bug? But i'm not sure!

P.S. Cannot post an image directly here with [ img ], go to the links i posted to see what i mean.
#17 2015-11-10
Modified by Shikitokatatemo on 2015-11-10.
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