Wonder B

Biomes soundscapes

2015-10-12 Artistic
Sound isn’t only music. Having credible soundscapes is important to give the biomes some character.

So, I have created characteristic soundscapes for each place. A soft wind and farmland birds for the grassland, wind in the trees, turtledove and woodland birds for the temperate forest, and so on.

Each biome has a weight so that, when you go from one area to the next, a soft transition takes place. Notice in the video below how we softly travel from the temperate forest to the taiga (around 0:16). The woodland birds fade out progressively to let the taiga birds and a fresh wind fade in.


Comments
Aldrich-Sky Posts: 15 Registration: 2014-06-02
Sweet :D
#2 2015-10-15
GhosTJinnZ Posts: 3 Registration: 2014-12-03
wow great progress so far!

seems like we'r getting our own "no man's sky", love it
keep up the good work

proud to be an part of this game :)
#1 2015-10-12
Modified by GhosTJinnZ on 2015-10-12.
Show Older Comments

Please confirm the comment deletion

Are you sure you want to delete this comment (this operation cannot be undone) ?
CancelOK
Close We use cookies to ensure that we give you the best experience on our website.
By continuing to browse the site you are agreeing to our use of cookies. Click here for more information about cookies.

Altalus

Send a friend request to

Send Request Cancel
Close

Do you really want to report this nickname () as abusive?

An error occured...Please retry or contact us to solve the problem

Thank you for accepting the forum terms of use.
You now have access to all the forum features (including creating new topics and messages)".

Modify Delete Subscribe to the Stellar Overload news RSS feed
Cancel Submit