In the past weeks I’ve been working on a new feature of the game: the crafting system. A first step was to extend the concept of item in order to make the crafting system interesting and to convey an idea of progression.
New items stats:
- Rarity: indicates both the difficulty to find an item, and its value. There are 6 rarity values: Common, Uncommon, Rare, Epic, Legendary and Artifact. A specific color has been associated to each rarity.
- Primary family: Items can belong to multiple families, among which, one is considered its primary family and is displayed in the tooltip.
- Tier: represents the evolution between items. In the upcoming release there will be 3 available tiers.
- Crafting material: indicates whether or not this item is used as an ingredient in a crafting recipe.
Of course there are still other statistics depending on the item’s type, like damage, associated projectile and number of rounds per minute for weapons.