We find the current news system too rigorous, not “inde studio” enough and above all too impersonal.
So we thought we should take the opportunity of this post-holiday period to change the way we publish news. By next month, the home page will be revamped to look more like a blog. Less regularly but more frequently than today, a member of the team will talk about what he is working on or how he sees things regarding a specific feature of the game. Of course you will be able to comment these messages like you can comment news today.
Once again in order to help you better follow the progress of the project, we will also modify the « roadmap » page by visually introducing the next development steps (this modification will come after the home page modification).
For each “task”, you will be able to give your opinion and ask questions.
We hope these two future modifications will give you entire satisfaction!
Since the beginning of the project, we are really thinking about releasing the game on Steam. We still haven’t decided anything as of today. That’s why, in the FAQ, is written: "We have no plans about Steam for the moment."
But whatever we decide eventually, we think that the game in its current state is not ready for Steam. Indeed the first week on Steam being critical for the game’s success, it is essential that the game is advanced enough to seduce the players.
Let’s speak a bit about the game now!
We have made some progress on the crafting user interface, the possibility to drop items and loot them, and on a new kind of enemy that we will introduce soon. We are currently working on the generation algorithms to place new zones and resources in the world.
We already know as of today that it will be tough but we will try to maintain the release date of the “craft” alpha which is scheduled for September.
Here is a concept art of the crafting user interface that we will introduce in a few weeks:
This picture reveals elements of our items’ evolution system. More on this really soon!