Multiplayer and some bug fix
In version 0.8.0.5 you are now able to enjoy the dungeon with your friends. But beware, friendly fire is a real danger!
We also took the opportunity to fix some issues (like the possibility to start the fight with the boss from the stairway).
We realized by watching your videos and reading your comments that some aspects of the story were still a little bit fuzzy. So we added some information terminals in the dungeon.
As you can see, a new slideshow tool appeared. You can by the way see new pictures of the dungeon in the last news, where the alpha was announced.
You should notice an improvement in the game’s performance. Indeed, we made an optimization pass during these last weeks. We first focused on improving the framerate and then we tried to stabilize it as much as possible.
So you should see an improvement in FPS and your game experience should be less spiky.
Here is an in-game footage, with a view distance set to 128 meters in epic mode. Note that it is smoother than ever. The machine used is a Windows 7 PC i74820K 16Go RAM GTX660 4Go VRAM. (The cloud rendering is a work in progress)
Our team being relatively small, we will be doing more optimizations in the future, but for now we will go back to content creation and features development.
A dedicated server
Today we also deliver a first version of Planets³ dedicated server (for now Windows 64-Bit only). This first version is relatively basic (no user interface and so on…), we will of course improve it during the upcoming months.
For information regarding its setup, please refer to this FAQ.
A special thanks to TimoH for his translation of the alpha’s dialogs and texts in German.
Next step: a first draft of the crafting mechanism!