Planets³: the alpha version

Today is a big day for the Planets³ project: the alpha version is now available!
For those of you who preordered a game license eligible for the alpha, you can download it here.

We wanted to surprise you with the alpha: you will be able to experiment a first preview of a randomly generated dungeon. The goal is to show you the science fiction RPG aspect of the game and a preview of our generation engine. We spent almost 5 months to develop all mechanisms required for this new feature. 5 months during which we had to remain silent, to prevent any spoil of this surprise until today.
Even if we are still far from what we will deliver for the final game, we hope that you will like this alpha content as much as we like it!

Talking about the story: the alpha is a prologue, the story take place 200 years before the facts that will be related in the game. This allow us to introduce 2 of the main species: the Humans and the Cognitrons. This alpha content will most certainly be used in the final game. So it was not a waste of time.

We leave it to you to discover the rest of the story by exploring this alpha content yourself.

Here is the alpha original soundtrack:

This version is an alpha, so you need to be aware that, despite all our efforts to stabilize the game, you will ineluctably encounter bugs during your playing sessions. You can report them on the forum here :

We are open to receive all of your comments, opinions and critics on this delivery (as long as they are constructive). We can’t wait to see all your feedbacks on this first random donjon experience.
And do not hesitate to share any screenshot on our website gallery!

For the Kickstarter’s backers who did not register their account yet, please follow these FAQ lines :
This operation will activate your licenses and other options you have chosen on Kicsktarter.

So, what’s next?

1. Multiplayer

We have disabled the “join” button in this build. So for the moment, it is not possible to play with friends with the alpha version. Indeed we had some issues with this feature’s development, and it was not possible to do it on time. So we choose to release the alpha without the multiplayer option rather than delay this release one more time. We deeply regret that and we will release another version with this multiplayer option as soon as possible.

Update: the multiplayer option is back...see the following news for more détails.

2. Craft

We finally choose to prioritize the dungeon, so the craft has not been implemented in this version. But you will be able to equip some weapons (will you find them all?) and one armor that will simply reduce incoming damages. We plan to release another version with the craft feature in September.

3. Optimizations

It is planned to continue all the optimization efforts during the next months, and each new release should be more efficient than the last one, allowing the game to run on more and more computers.

4. Vehicles

Vehicles will be the beta main feature. It should be delivered at the end of 2015 or beginning of 2016. There is a lot of technical unknowns that made the beta a real challenge, and that explain the vague release date.

Of course we will continue to keep you in touch of our latest progress via the news. But you need to know that we will change their release pace to one news per month (each first Wednesday of the month).

Once again we want to thank you all for your support!
MCmaniac Posts: 1 Registration: 2014-08-25
how much is the game?
#40 2015-08-26
madmax3004 Posts: 1 Registration: 2014-05-25
Good job guys, loved the dungeon!
#39 2015-08-20
dzungpv Posts: 1 Registration: 2014-06-03
Fantastic, keep it up.
But I play on MSI Gaming laptop, Nvidia GTX 860M the fps very slow, under 22 with epic and under 30 with high setting. Sometime it only 2 fps with many elements or water.
#38 2015-07-29
Dullo Posts: 1 Registration: 2014-06-02
Hey guys, thought of making the project open source so that all the followers & supporters of this product could help out bug fixing

I think it would help out a lot

Very good work so far, hope we reach the final product with in the next year or so :D
#37 2015-06-17
harrykriaras Posts: 2 Registration: 2015-04-07 Popularity: 3
Great work so far the only bugs and/or glitches if noticed so far is that if you hold down shoot with a laser gun and switch to something else then the laser beam stays on.
Another bug/glitch I've noticed is that the camera is too far back.
This is not a complaint, i am aware that this is the alpha state but i thought i might as well help out as a user
#36 2015-06-15
FeralF9 Posts: 2 Registration: 2015-03-31
Having played through the alpha, I say: GOOD WORK! KEEP IT UP!

it's really beginning to have it's own feel and personality. I wandered around after exiting the mine, hunting some animals and exploring. I love the cavernous cuts in the ground, and the various ways of digging/cutting. getting the upgraded power-glove was fantastic. can't wait to access some crafting and finding some towns in future updates.

again, good work folks, keep it up!!!
#35 2015-06-12
Mr T Posts: 1 Registration: 2014-04-29
@Cubix just out of curiosity are you running on a mac? Cause I am and it´s lagging massively
#34 2015-06-10
Modified by Mr T on 2015-06-10.
Tenelia Posts: 36 Registration: 2014-06-10
Woohoo!!!!!! :D :D :D
#33 2015-06-02
It's.... AMAZING !!!!!! =D
#32 2015-05-31
Tacoholic Posts: 6 Registration: 2015-01-18
And The Hype Continues to get Even bigger Keep up THE AMAZING work Guys <3
#31 2015-05-31
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