On the development side, we are improving performances regarding the persistence in general. We are also still developing other features, like for example the smoothing of the caves with crystals:
And the interaction with NPCs, which is now possible:
Also here is the very first test of cloud generation:
On the artistic side, we are still working on the environment, the scenery, the NPCs, the animations… We should have something nice to show you in the next news.