Monthly Dev Report

2015-03-04 Development

Development


We improved the cave generation tool. Now you can see the first decorative elements: light crystals.

Caves

A significant part of our development time since the last two months is focused on gameplay. We are making progress on the creature’s artificial intelligence, which will bring a bit more dynamism to the combat.

We also worked on data synchronization in multiplayer. For example, the inventory is now handle by the server and replicated to the client instead of being directly handled by the client.

Furthermore all the basic inventory functionalities are now implemented (in the normal mode of the game) meaning that you can now move item stacks around in the inventory and stack / unstack items.
In the action bar, the shortcuts will now show you the total quantity of the targeted item you have in the inventory.
The shortcut used to put blocks are a bit different however. Instead of showing you the total quantity of material you have in the inventory, they show you how many blocks of the selected shape you can put.
So by changing the shape of the selected block in the action bar, the “stack count” will change since a cubic block uses a material quantity of 6 whereas a tetrahedral block only uses a material quantity of 1.

Artistic


We keep increasing the number of animated creatures: Peacock, elephant, hedgehog, tiger, squirrel, deer, humming-bird, gorilla, toucan, tarsier, frog, wolf, fennec, beetle, flamingo, rabbit, mantis, ant and caterpillar are being finalized.

We are also making progress on the structure of the alpha’s scenario.

The team is getting bigger


We would like to introduce a new team’s member: Charles Bardin aka Wonder B, which joined us as music director.

Charles

Until now, Reymantha, the project artistic director, was also taking care of the musical direction with my help (NeoM). But it is not our area of expertise, so things didn’t progress as well as we wanted them to.
We met Charles one month ago, and he brought an additional proposal force to the musical team which is the main reason why we decided to entrust him with the musical direction of the project. This bodes well for the alpha!

Charles is one of the creator of the After Bit web channel we can see on the jeuxvideo.com website.

You can learn a bit more about him by visiting the team’s page which we updated for the occasion (he chose a game icon: “Zelda Majora’s Mask”, the fans will recognize).
Comments
Greppi123 Posts: 19 Registration: 2014-05-09
could you post one more picture?
i want to see more details of the monthly dev report
#17 2015-03-11
oddwhirled Posts: 9 Registration: 2014-04-29
You should also work on an updater type function that allows players to download and play the bleeding-edge builds if they would like, directly from their game. ;D

You all are doing a great job and I am so glad I payed for the game in the very beginning. It is looking so cool already and I am sure you will do an excellent job developing the rest of the concept features!
#16 2015-03-10
KillerUnicorns Posts: 4 Registration: 2014-06-03
So excited! Yey Yey Yey! Welcome!
#15 2015-03-05
dradardev Posts: 75 Registration: 2014-09-01 Popularity: 80
A big welcome!
#14 2015-03-04
Talarean Posts: 73 Registration: 2014-06-04 Popularity: 110
Ohhh... the alpha date is sneaking ever closer.

I was interested to see that you've changed the way that block inventory size is handled. During the pre-alpha, I was wondering if placing a quarter-block would use as much material as placing a whole block. It makes sense that the answer will be 'no'.
#13 2015-03-04
salehACE Posts: 183 Registration: 2014-07-18
Excellent progress!
#12 2015-03-04
Indomidable Posts: 46 Registration: 2014-06-02
Looking nice love to see progress, however as others have mentioned verify an external address for the site, I knew how to "work around" the links.
#11 2015-03-04
Bagilz Posts: 4 Registration: 2014-06-03
I can't wait till this comes out :)
#10 2015-03-04
Ominous Prime Posts: 15 Registration: 2014-06-02
It is excellent to see this progress each month. Every step gets us closer to getting our hands on a complete game!
#9 2015-03-04
piepei Posts: 31 Registration: 2014-04-26 Popularity: 26
awesome stuff. Crystals look great, the animals are abundant and now u got me excited for the game as well as the music. Can't Wait!
#8 2015-03-04
Modified by piepei on 2015-03-04.
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