It is an iterative work: AI, animation quality and their use according to the behavior will be improved during the internal gameplay test phases and using the feedbacks of the community after the alpha and beta releases.
In order to prevent any spoil, we only show you the tip of the iceberg.
We have also worked on other artistic aspects of the game, but we don’t want to disclose them before the release of the alpha. We are for example working on specific elements of the story, some of them being useful for the “story arc” of the alpha.
Moreover one of the objectives of the alpha is to improve the landscape generation. We want the landscapes to feel less “mathematical” and offer more diversity in the vegetation. All this work is also in progress.