The biomes development goes on.
This month we’d like to show you, using a video concept, a preview of a biome’s artistic development.
The relief, the sky, the trees, the foliage, the water, the clouds, the sun, the lens flares, the bloom, the ambient light, the occlusion are important elements subject to the reflection of the artistic team day after day.
We are eager to show you the fruits of this work, in game this time, when we are ready.
The pre-alpha postponed.
Today the quality of the game, migrated to Epic Games’ engine, is not satisfying enough to deliver a version. So we prefer to postpone the pre-alpha for a few weeks and are hoping to be able to release it in January 2015.
For your information, this pre-alpha version is nothing else than the September’s prototype migrated to Unreal Engine with a "simple" multiplayer layer. The new gameplay features (combat / craft) are to be included in the Alpha which will be released a few months later.
The whole Cubical Drift team wishes you Happy Holidays.
See you in 2015 for a decisive year for Planets³ and its community!