Last news of the year

2014-12-17 General

The biomes development goes on.


This month we’d like to show you, using a video concept, a preview of a biome’s artistic development.



The relief, the sky, the trees, the foliage, the water, the clouds, the sun, the lens flares, the bloom, the ambient light, the occlusion are important elements subject to the reflection of the artistic team day after day.

We are eager to show you the fruits of this work, in game this time, when we are ready.

The pre-alpha postponed.


Today the quality of the game, migrated to Epic Games’ engine, is not satisfying enough to deliver a version. So we prefer to postpone the pre-alpha for a few weeks and are hoping to be able to release it in January 2015.

For your information, this pre-alpha version is nothing else than the September’s prototype migrated to Unreal Engine with a "simple" multiplayer layer. The new gameplay features (combat / craft) are to be included in the Alpha which will be released a few months later.



The whole Cubical Drift team wishes you Happy Holidays.
See you in 2015 for a decisive year for Planets³ and its community!
Comments
SurgicalGlitch Posts: 1 Registration: 2014-06-15
Rofl at that Echidna! The best.
#21 2015-03-04
Viendra Posts: 119 Registration: 2014-06-02
I'm so relieved this is postponed.
We get to have a better game AND more time to play other games while we wait.
I have like 100 games just waiting to be opened and just don't have the time.

Looks amazing though. I'm stoked
#20 2015-01-07
Arthur153 Posts: 6 Registration: 2014-04-24
thanks for tell us what's going on and keep working hard
#19 2014-12-28
Lord_Ader Posts: 2 Registration: 2014-04-24
What will be minimal recuiments after migration to unreal engine?
#18 2014-12-28
Ollilicious Posts: 1 Registration: 2014-09-16
thanks for writing to the fans and giving us a status! nice to see that you are working hard
#17 2014-12-23
EndrewIgnition Posts: 3 Registration: 2014-07-22
Why is the video just black for me
#16 2014-12-20
Jawatech Posts: 34 Registration: 2014-06-02
Looking great guys! I can't wait to try out the new engine
#15 2014-12-19
Lordloss390 Posts: 2 Registration: 2014-06-03
I love your work so far. Looking very artistic and vibrant.
One question though... will the ground clutter/critters be changeable? my system probably would not run this well enough if we left all the worms and pebbles the way they are
#14 2014-12-19
Kidcrafter Posts: 7 Registration: 2014-09-03
That hedgehog though. XD

Keep up the good work!
#13 2014-12-19
Dan Posts: 4 Registration: 2014-06-04
Doing a great job, keep it up
#12 2014-12-18
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