The project artistic demand implies a great care in the conception.
For each animal we think about design, sound, animation, behavior, loots, action zone and so on …
Aware that the richness of the world will also depend on the quantity of creatures, the artistic team works on optimizing each step of the production process.
Modelsheet (Reymantha), modelling (Merakline), rig (Martino), animation (Bastien), texturing (Reymantha) are gaining in accuracy and efficiency day after day. Everything is done to expand Planets³’s wildlife.
All the team at Cubical Drift is, as eager as you, to see all these animals roam freely on the planets.