- No big surprise there, the large majority of the backers come from the United States (38%)
- As French ourselves we are proud that France is the second most represented country with 13%
- 11% of the backers didn’t answer to the survey
We know that people of some countries (especially in Europe) couldn’t take part in the Kickstarter campaign because, in their country, having a credit card isn’t that common. So we really are curious to see how this distribution of backers will evolve with our online store (that you can find on our website: http://www.planets-cube.com).
As previously stated, we have had an issue preventing people to pay in USD on our website, we resolved the problem for the direct payment by credit card. However the paypal option still doesn’t work in USD, we are still waiting for a response from our bank.
As for the technical progression, we are updating the version of the libraries we use to the latest versions (Boost and Ogre 3D). Updating the version of Ogre improved the dynamic shadow rendering even if some work is still required on that subject. We also added the possibility to use Direct3D 11 (for now the prototype only worked with Direct3D 9) but this is still a work in progress. It is already possible to use OpenGL (which is required for the Mac and eventually the Linux version of the game), but it still requires some tweaking of the shaders to get the same results as with Direct3D 9.