Neom

Early Access Update 3, let's go!

2017-03-29 General


We are more than happy to present the new update (0.8.7.0) of Stellar Overload!

Find below the list of the main new features available in this update.


Electricity
 

A brand-new feature has been added to the game: electricity!
In this very first version, you can have fun with switches, cables, batteres, doors, lasers, NOT gates and AND gates.

To be more specific, we chose to separate logic and power supply. You have to handle both systems at the same time:
  • Be sure supply power to your items with batteries and powercables (otherwise they may not function that well)
  • Control your items with switches through logical cables


You can have more information in game pressing F1 (or TAB), we added a specific part in the codex for the electricity.


Motorail


A new type of vehicle is coming: a motor on a rail. We decided to call it "Motorail"!
To function, it has to be connected to a battery and to at least one switch…

Those two elements (motorail and electricity) can seem pretty trivial but it actually multiply the creative potential of the game.

We cannot wait to see what you’ll do with it!


The HookBlade


It’s been a while since you have been asking us to add melee weapons. There you are: there is a blade in the game!

At the same time, we added a functionality to it: the grapple. The grapple allows the player to have more mobility.

You will find the Hookblade in the inventory in the creative mode (use the new “weapon” filter). In story mode, you’ll find it during your adventure.

For now, the grapple only functions on walls. But we are planning on improving its uses and making it possible to target enemies.


Novo Ares
 


An update = a new planet. This time, we progressed pretty well on the Novo Ares planet.
Novo Ares is a very specific planet: very arid in the surface and tropical at the bottom of its canyons.


Syntonized Stellarium Lab
 

Here is the true dungeon of Merx : the Syntonized Stellarium Lab.

Robots took over an ancient human lab where humans did some research on Stellarium. Stellarium is a material about which we do not know much. We have to take back this lab!

Do not look for the old fortress, we erased it from the game.


Other interesting functions

  • Share universes on Steam Workshop

    /img/newsblog/neom/UniversWorkshop_news.jpg
    Did you create a big dungeon? You can now share it worldwide!
    Everything happens on the universe loading screen.

  • Hunger

    /img/newsblog/neom/Hunger_news_1.jpg
    You asked for it, it finally is in game. Some items now restore hunger, others restore life.

  • Difficulty levels

    /img/newsblog/neom/DifficultyLevel_news.jpg
    When creating a game (or loading it), you can now configure several difficulty options (such as having easier enemies to kill, activate hunger…)

  • Block physics

    It is still at an experimental level so it is not activated by default. However, you can test it by activating it in the game creation window.



All that is only a part of the main new features of this version. You can find all the latest novelties in details in the updated release note here.

Note for all AZERTY players: you have to reconfigure your keyboard. You will find a new button, at the top right-hand corner of the option window to setup all the shortcuts into AZERTY.

As usual, do not hesitate to tell us what you think on our forum or on social networks. We gladly read all of your remarks.

But above all: have fun!


Comments
ant0ineh Posts: 1 Registration: 2015-10-17
Hello, j'ai reçu une clé pour ceci.... mais, je l'utilise comment ?
#36 2017-04-13
KGNico22 Posts: 71 Registration: 2016-03-12
il est toujours là, c'est toujours lui qui garde l'ordi pour libérer la base

mais avant d'y arriver y a 2 tête brulé à désouder
#35 2017-04-02
cyberjasse Registration: 2014-08-03
Il était classe l'ancien boss. Avec une voix impressionnante. J’espère qu'on le recroisera plus tard.
#34 2017-04-01
Euzebio Posts: 40 Registration: 2016-09-29
Alors là.... On attends toujours des améliorations mais on dirait quasi un nouveau jeu ! sa va jouer dur pour faire honneur au travail effectué, chapeau bas !
#33 2017-04-01
Pablito Posts: 3 Registration: 2016-02-29
Le potentiel du motorail est très sympathique. Mais est il possible que l'interrupteur soit dissocié du bloc qui se déplace.En d'autre terme un interrupteur fixe pour appeler un ascenseur par exemple, ou bien encore une porte coulissante. Vous voyez ce que je veux dire ?
Pour l'instant je suis obligé de placer les deux interrupteurs sur la plateforme qui se déplace ce qui n'est pas intéressant pour les 2 idées citées précédemment.
#32 2017-04-01
Modified by Pablito on 2017-04-01.
Alexandre Posts: 14 Registration: 2014-06-02 Popularity: 9
Superbe mise à jour, la vidéo donne vraiment envie !
#31 2017-03-31
MordredPendrago Posts: 5 Registration: 2016-10-09
Tiens, c'est marrant, la nouvelle planète me fait beaucoup penser à la planète "Bételgeuse" dans le cycle trois de "Les Mondes d'Aldébaran". Aride en surface, tropicale au fond des canyons.
#30 2017-03-31
judgefear Posts: 13 Registration: 2015-01-07
très belle EA3, beaucoup de nouveauté qui donne pas mal de gameplay supplémentaire, le ptit donjon sympatique qui m'a bien fais cassé la tête pour trouver les interrupteurs ^^, et l'épée grapin, une pure merveille ^^les quêtes secondaires sont sympa ^^.

De nouveaux ennemis parmis les arkuloides que j'ai beaucoup apprécié(surtout l'expllosif bien chiant a visé ), et l'humanoide volant qui semble ne pas encore trop être au point coté IA, sans oublié les sangliers et araignées d'istara ^^.

Je note toujours un problème d'optimisation sur istara, mais je suppose que ca s'étoffera avec le temps.
Y a possibilité d'aller sur la 3ème planète via un portail? A noté d'ailleurs un bug d'affichage des véhicule sur la vue de la carte des maps. On les voies au même emplacements peut importe la planète sélectionné, bug qui je crois date d'avant d'ailleurs.
#29 2017-03-30
Modified by judgefear on 2017-03-30.
cyberjasse Registration: 2014-08-03
En lisant la release note, une idée m'est venue en tête, si les limites me le permettent: Grâce aux rails, deux plaques horizontales se sépareront pour laisser surgir une motojet montée par un ascenseur. La classe !

Et bien sur que ça donne la hype et que j'ai hâte d'y jouer ! Mais j'ai un jardin à terminer avant ça :-o.
#28 2017-03-30
Modified by cyberjasse on 2017-03-31.
Chnapy Posts: 5 Registration: 2014-06-03
Keyboard switch. Nice.
#27 2017-03-30
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