Version (Fix EA1), first corrective update: freezes & other bugs & new features

2016-10-19 General
We have fixed about 40 bugs that you encountered this last week (see the complete patch note here).
The major one was the problem of freezes some of you encountered, it now should never appear again.
Thank you for all your feedbacks!

We also implemented some new small but useful features during this week:

  • Possibility to use healing items in the action bar, without having to select them. Just use the key shortcut, and it will heal you. You can keep your weapon in your hands!
  • A research field on every inventory (the new button on the left)
  • A new camera tool in creative mode! We decided to give you access to our dev tool, which we used to make the trailer. But only in creative mode. See commands /addTravellingWP, /addTravellingTimedWP, /startTravelling, /resetTravelling, /saveTravelling and /loadTravelling
  • There is now a close button on every window in game
  • There is now an icon on the map for each vehicle allowing you to find them quickly

Last added element: a free DLC with a music selection.


It's a selection of 24 tracks that can be heard in the game. From the vast plains of Merx to the dark hallways of the dungeons, you can now enjoy the music without playing the game. Hope you'll like it! (Songs will be placed in your Stellar Overload folder in the Steam Directory: ...Steam\steamapps\common\Stellar Overload\Sound Selection)

Also, it seems that you had some difficulties to find the different updates we released before being on Steam. You have two pages for that on our website:
  • The roadmap page showing major features of each “big” updates (and the planned features of the next update)
  • The release notes page, where you can inspect in detail each updates since the beginning of the project

These two pages can be found on our website here.
r0d Posts: 118 Registration: 2016-03-10
Oui nos 4 jours sont terminés :)
Et oui, nous allons upper le fix dès que possible. Dès qu'on aura bien testé, c'est à dire dans les jours qui viennent.
#35 2016-10-25
Stucky Posts: 1221 Registration: 2014-06-02 Popularity: 401
@Judgefear : sur Steam, la question a été posée sur les recettes qu'on ne pouvait pas avoir, du coup Neom a répondu, en donnant l'info pour le prochain fix.

"Apparemment il y a encore un souci malgré les modifications apportées au dernier fix.
R0d, un des développeurs, semble avoir trouvé d'où cela venait.
On va sortir un autre fix la semaine prochaine, avec la correction.
Dernière modification de NeoM_CD; 22 oct à 17h51"
#34 2016-10-25
judgefear Posts: 13 Registration: 2015-01-07
oué enfin je sais qu'il y en aura un, mais quand ca je sais pas ^^
#33 2016-10-25
cyberjasse Registration: 2014-08-03
@judgefear Oui regarde un peu plus bas, r0d en parle. Et il parait que c'est pour cette semaine.
#32 2016-10-25
judgefear Posts: 13 Registration: 2015-01-07
savez-vous s'il y aura un autre patch correctif bientôt ?
#31 2016-10-25
Guewol Posts: 362 Registration: 2015-01-05 Popularity: 123
@cyberjasse c'est la conscience professionnel ça. Ils ont un congé de 4 jours et pour se détendre un peu ils corrigent des bugs xD
#30 2016-10-21
cyberjasse Registration: 2014-08-03
@r0d Vos 4 jours de congés sont déjà finis ?
#29 2016-10-21
NeoM Posts: 1191 Registration: 2014-04-04
Dedicated server is not yet available.
#28 2016-10-21
MadMartigaN Posts: 12 Registration: 2014-06-02
Nice! Are there any dedicated server files?!
#27 2016-10-20
r0d Posts: 118 Registration: 2016-03-10
je me demandais si c'était pas un problème de recettes de quêtes (les recettes apprises par les quêtes sont traitées différemment des autres, du coup le problème aurait pu venir de là).

Mais en fait le problème était tout à fait différent. Je viens juste de le corriger à l'instant. Il faudra juste attendre le prochain patch pour que la correction soit effective sur steam. J'espère qu'on va pouvoir faire ça au plus vite.
#26 2016-10-20
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