This is a concept art which means that the textures and lighting dynamics doesn’t exactly reflect the ingame conditions. However it displays a more advanced artistic process.
Sculpting³ works iteratively, starting from a rough shape (using the world’s 25 cm square blocks) which is then smoothed using smaller blocks (up to 3.125 cm square blocks) in chosen areas: often the head and the limbs.
The aesthetic dimension oscillates between realism induced by the proportions and a minimalist polygonal aspect induced by the use of blocks which offers a limited choice of sizes and orientations.
The character design promises a great cohesion with the world made of blocks. It will allow us to model any creature and especially to stick armors on some of them. It has also been conceived to be adapted for a specific type of animation, which we’ll be disclosing soon.