Call to spatial architects: official community building contest

2016-06-29 General
Some months ago, we were discussing the new Stellar Overload key art. Today we use the tree concept art. But with the incoming Steam early access release, we needed to go further with this picture, sending a more appropriate message. The current picture shows exploration, space, and science-fiction but is missing the adventure, action and multiplayer parts of our game.
So, we chose to upgrade this key art, and among all the things present in it, there will be a spaceship!

And then I said: "What if the players could create this spaceship?".
After months of reflection, and after the alpha 3 release, we found the idea very fun. And we hope you’ll enjoy it too!

Today I am very happy to announce that the first Stellar Overload official building contest will start on July, the 4th!


Process will be simple:
  • During the summer: you will be able to submit as many spaceships as you want
  • At the end of the summer: you will be able to vote for the ones you like the most
  • After the vote: the creators of the first three spaceships will receive a 3D printed version of their ship, before Christmas
  • And we will choose a spaceship, among all proposed spaceships, that will be integrated to the key art

Complete contest rules will be available on July, the 4th.
But if you want to think about your spaceship as of today and be ready before others, it will be a human spaceship that can fly in the game (so your are limited to the current in game vehicle control blocks (T1-T5))
PauMS Posts: 695 Registration: 2016-02-13
Elles sont où les règles ? :P
#37 2016-07-04
anannoc Posts: 30 Registration: 2016-02-16
Bon courage à celles et ceux qui participe au concours, je ne pourrai hélas présenter mes vaisseaux que le mois prochain (il y en a un qu'es tout prêt pourtant!)

Mais je ne fais que passer et dois partir dans l'heure.
#36 2016-07-04
NeoM Posts: 1191 Registration: 2014-04-04
On va essayer !
#35 2016-07-03
charles Posts: 139 Registration: 2016-03-07
@NeoM. En parlant d'outils, prévoyez vous en incorporer certains dans la prochaine version?

Pour faciliter la tâche au nouveaux arrivants qui ne sont pas aussi habitués que les alphas cubiens par exemple ;)
#34 2016-07-03
Modified by charles on 2016-07-03.
NeoM Posts: 1191 Registration: 2014-04-04
"ce n'est pas si facile que cela" : c'est justement pour cela que le concours dure 2 mois, pour que chacun puisse bien prendre en main les outils de création de Stellar Overload.
#33 2016-07-03
netshaman Posts: 22 Registration: 2015-03-14
Super , comme idee, j' en suis en esperant avoir le temps et l' imagination.
#32 2016-07-02
Raiday Posts: 15 Registration: 2016-06-12
C'est pas si facile que sa :/
#31 2016-07-01
Talarean Posts: 77 Registration: 2014-06-04 Popularity: 114
That's a really great reward for a contest.

This got me thinking, it would be great if there was a tool with Stellar Overload that could convert our creations to 3D printer ready files. Then all I'd need is an actual 3D printer...
#30 2016-07-01
timoloki Posts: 7 Registration: 2016-03-06

Je suis super triste je part en vacance le 4 juillet!!!
Bon aller pour une prochaine fois!
bonne chance les autres!!

#29 2016-07-01
Modified by timoloki on 2016-07-01.
Stucky Posts: 1221 Registration: 2014-06-02 Popularity: 401
@Gaby : je sais pas si tu as été faire un tour sur la partie anglaise, mais c'est vraiment mort par rapport à ici (et pourtant ici l'activité n'est pas permanente non plus :) )

Cyberjasse poste des constructions depuis ... Malevolent, et aucun commentaire, presque pas de ( + ) , et il y a un seul commentaire sur la même news en anglais. Donc malgré ce qu'on pourrait penser, il y a très peu de chance pour qu'un membre anglophone fasse quelquechose d'exceptionnel en construction (j'aimerais que ce soit le cas pour me clouer le bec, mais je pense que je m'avance pas trop).
#28 2016-06-30
Modified by Stucky on 2016-06-30.
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