Stellar Overload
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Early Access - Update 5
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Stellar Overload:
a futuristic adventure game set on cubical planets
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Adventure, construction, Multiplayer More Information A music that serves the story Listen
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Guyk

Items, item families and statistics

2015-09-29 Development
Ok almost everyone has posted a news about his work, it’s time I get on with it…

In the past weeks I’ve been working on a new feature of the game: the crafting system. A first step was to extend the concept of item in order to make the crafting system interesting and to convey an idea of progression.

Item tooltip

New items stats:

  • Rarity: indicates both the difficulty to find an item, and its value. There are 6 rarity values: Common, Uncommon, Rare, Epic, Legendary and Artifact. A specific color has been associated to each rarity.
  • Primary family: Items can belong to multiple families, among which, one is considered its primary family and is displayed in the tooltip.
  • Tier: represents the evolution between items. In the upcoming release there will be 3 available tiers.
  • Crafting material: indicates whether or not this item is used as an ingredient in a crafting recipe.

Of course there are still other statistics depending on the item’s type, like damage, associated projectile and number of rounds per minute for weapons.

Biome classification

2015-09-25 General, Development
In between the years when the oceans drank Atlantis and the rise of the Sons of Aryas, there was an age undreamed of... Err, yes but no... There was an age with a lot of brand new shiny biomes, much better.

But when/where/who/what biomes?

As of today, fauna and flora mainly define a biome. That’s why koalas live mainly in australian eucalyptus forests and are strangely inconspicuous in the Gobi desert.

And you may wonder how to choose a biome location in a world made of tiny blocks?

First off, I have selected the 9 most typical biomes, based on the dozens of existing biomes on our good ol’ planet: hot and cold deserts, steppes and 4 kind of forests.

Next, we can determine the biome using a simple matrix combining both average annual temperature and relative humidity.

/img/newsblog/mick/biomesTable.png

Finally, we just need to know the temperature and humidity at a specific location on the Earth cube to generate the corresponding biome. But it’s another story.

To be continued...
https://en.wikipedia.org/wiki/Biome
Altalus

Something spicy!

2015-09-22 General, Artistic
Like you already know, I’m in charge of Planets³ website development... but not only!
What you don’t know is that sometimes I leave my web code to work a little bit on the game.
Yeah, since Reymantha has been syntonized, someone has to integrate the new 3D assets in the Unreal Engine!

So, because I’m soooo generous, I’ll disclose some of the new elements you’ll be able to find in game:
 

On the menu today, I suggest:
  • The 2 cactus soup (spicy at will)
  • Omelet with ceps (and peacock eggs)
  • Pine nuts for dessert (hmm, crunchy…)

And of course bon appetit!
Reymantha

Arkuloids!

2015-09-16 Artistic
They are small, they are ugly, and grow like a virus!

Arkuloids Concept

In the alpha "The Cognitron Mineshaft" you met the Cognitrons;
Today let's talk about the Arkuloids.

Every little block of the world touching an Arkuloid will be "syntonized".
I mean it will be analyzed and transformed to become itself an Arkuloid and so on.
Once Arkuloid, this block will go on with its transformation step by step and will become a super-Arkuloid, a mega-Arkuloid, an ultra-Arkuloid, ... Ok you've got it.

More to come. Unless the Arkuloids "syntonize" me first.

Goodbye and see you so01ç##0101000#@@0111501464'é("é-010&('000101"'é&"11111'²&é"é"(('(é&!!!!!!!!!!!!
CodingMarmot

Snowy mountains

2015-09-14 Development, Artistic
Today, I would like to share this wonderful sight of a mountain we obtained during the development of the new biome system.

Snowy mountains

The new generation system is based on physical parameters like temperature, which made it possible to find snowy mountains.
You can also see erosion in the foreground, but that's another new generation feature I will speak of in another news!
BlockBuster

Pick-up items.

2015-09-10 Development
Hi everyone!

When I arrived last month, my first task was to create the little items that will spawn when you break a block or when a creature dies.

You can also drop some items from your inventory, to give them to another player or to free some slots.

When two of those items are similar and next to each other, they group together so that you can pick them up faster.

Graphics are not final, but that's how it will look like:

Altalus

New news system in blog format

2015-09-08 General
As indicated in the last news, you can now see that the website's news system has been changed into a blog.

This is a first step to allow us to keep you informed on the project's progress more easily.
Now I leave it to the other team members to talk a little bit more about their work and point of view.

So, who's next?
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