Problems we had with Minecraft and how to fix them here before its to late :D

Reply
Seradest Posts: 3 Registration: 2017-07-02
First sorry for my very bad english skills.

Back in the old days i have played Minecraft on an big Vanilla survival Hardcore server.......

We found after an long time that some gameplay specific things are broken.
so here are some things from Minecraft that should be not in Boundless or boundless should make it better.

1.
Griefing (destroying from build up thinks of other Players)
I never was against it... on an survival server everybody knows nothing is for the eternity
So in an war or in an aggressive act we blow the ****** out another

So what we always wanted was an balanced protect system.
an system that you can build,you must feed and can protect itself when it must.
Here is the suggestion to this protect system:
The reason is i played very very long time minecraft on an factions hardcore survival server.

a.
An guard AI that can you train ,equip and give commands
but all we got was the golem ,he is dumb and harmless until you hit him...... that was so frustrating.So we dont had an gueard NPC or Drone to protecd our buildings when we are not online.....

b.
the second idea was an shield system that is complex but used elements you must find first

the idea is you craft an forcefield-thing
but it only can make an shield when you put an "element" in it.
you must find these elements
because the generator consumed the "element"
to balance this
the element is rare BUT it grows slowly new ores so you dont must find after plenty time, new "element" spots because in old minecraft when you must find ne stuff and you cant find it in the old area you must go in any direction and the system generate new parts of the map BUT the map on the server gets bigger and bigger and at an specific point no one can play anymore on the server because the map is to huge. or the use an plugin to make an invisible wall around an area ...... so the need of growing "stuff" is big because you cant generate an new part of the map anymore......

So that not everyone can find this rare element it its in deep caves under the ground
and you need an special item to find it because its invisible too,and only get near it with the item make it visible
so
1.you must know how to craft the anti-invisible tool
2.you must collect the items to craft it
3.you must find one of the caves where the "element" grows
4.you collect enough for you but dont take to much because when you collect all they dont grow anymore after it.(its like want an apple but you cut down the whole tree)
5.you must know how to craft the forcefield-thing
6.you need the items to build it
7.have you build it, you must store the "element" in it
8.the forcefield-thing is in full function
9.you can set an frequency of 5 symbols
10.you can build an "forcefield key" this one can be build with easy to find items
11.you give the "forcefield-key" the same number as the forcefield-thing and you can pass the forcefield without any harm so long you hold the key in your inventory
12.any enemy gets harm from the forcefield when he touch it.
13.the forcefield is an transparent 3d block/sphere with the forcefield-thing as the center/core
14.you can chose how big the block/Sphere forcefield is but there is an maximum
15.you can also chose how high or low the layer of the center is
(as an example what i mean you can make that the forcefield is 64x64x64 "blocks"
and than that the center is not the generator you can chose it with x,y and z coordinates BUT
he must have the generator in his own field AND it CANT touch the generator himself)
16.when you and a friend want to go out and in the forcefield you to need an forcefield-key with the right frequency BUT when you has an guild/team or something like that and you team up with an other faction as an allie both teams get the frequency of each other team automatically on there forcefield-keys when they have one or when they build one after it.
17.sorry for the long post
18.when you want the forcefield bigger than maximum you dont need to build an another generator,you must build so called forcefield-expander :smiley:
19.you build them and than place it Inside the forcefield of the generator.
20.they now get there energy from the generator too BUT that also means that the generator need more energy as usual and that means he consume a little more "elements" like before.
21.the forcefield - expandors has the same x,y and z options and forcefield expansion options that the generator itself has BUT only for his own forcefield
22.how many forcefield - expandors you can connect to the generator has an limit after reach it it needs an whole new generator.
23.you can upgrade the forcefield generator so he can store more "elements"
24.How to destroy the forcefield ? you can shot on it (friendly fire dont harm it) or hit it with an melle weaponThe forcefield make harm on anything that has armor or health !
25.what happen when something harm the forcefield like an energy/magic shot ?
so the generator has an health-bar and its gets down by every shot. but it gets up when a little time has past without any harm.
26.when it gets up it consume for this time more "elements" than usual (this is the forcefield healing phase)
27.when an forcefield hit/touch an other forcefield the build one big forcefield. (when both has the same "Symbol" frequence
the expander and the generator dont make 2 kind of blocks that has his own walls that build one block that is asymmetric because of you placement direction and the y,x and z coordinate options.
28.there is an way to get the frequency ,to sneak in without harm. (when you are normaly not allowed to go trough the forcefield)
like an device you must use very near the enemy forcefield,than after an time an puzzle like window pops up and you must under time attack solve an complicated puzzle.when you can solve it in time it gives you an "hint" what the frequency is
you can build this device with the same element that can build an forcefield - thing.the device has 2 options the first is the "puzzle than hint" option the second is like an pad where you can test which symbols combination is right......BUT when you get it wrong the forcefield hits you with an energy beam that make 50% damage and the "device" is broken and a new one must be build.
29.the forcefield can be protect from this too
there is an "thing" you can build and connect with the generator.
it changes the Symbol/frequency in an time interval for the forcefield and all the forcefield keys
and with an upgrade it make the time to solve the puzzle shorter for the enemy that want to find out with symbol is right
30.when someone dies and he has one of the forcefield keys you can collect it and walk trough the enemy forcefield BUT when the frequency changes your stolen key DONT change
even. (its an balancing thing ) when friends collect it the key can change his Symbols like before
31.when you die and the key is lost and the forcefield is on you can build an key and it automatically has the symbols that the forcefield needs.
32.the forcefield-thing has an on off switch that anybody who can reach the generator can use.
33.the forcefield itself goes trough any material that is neutral or friendly
that means you cant dig around,over or under it to get in the field.
the forcefield is alsways an 3d block.
38.you cant expand an forcefield of an expander with an other expander
example: expander can onyl connect wirh the generator when they are in the generator forcefield. but they cant connect to the generator when an expander is in one of the forcefields of an other expander.

So with this its get harder to "grief" but also it makes Guild war and other stuff like this more balanced and tactical :smiley:

100% need to be implemented (0%)
100% need to be implemented (0%)
75% need to be implemented (0%)
75% need to be implemented (0%)
50% need to be implemented (0%)
50% need to be implemented (0%)
25% need to be implemented (100%)
25% need to be implemented (100%)
nothing need to be implemented (0%)
nothing need to be implemented (0%)
dont sure (0%)
dont sure (0%)

#1 2017-07-02
VeYsooo Posts: 4 Registration: 2017-07-29
Awesome ! my thougts ! I wrote a big topic but that need to be verified by the team first. I suggested a similar idea. A object, wich only allows you and the other ones with permission to mine around a specific radius. You need to protect this object. For that you can craft Auto-Turrets and Robots wich are following your lead. The only way for the players to get close to theese object is - to craft explosives etc. to blow up the walls.
#2 2017-07-29
Reply
Close We use cookies to ensure that we give you the best experience on our website.
By continuing to browse the site you are agreeing to our use of cookies. Click here for more information about cookies.

Altalus

Send a friend request to

Send Request Cancel
Close

Do you really want to report this nickname () as abusive?

An error occured...Please retry or contact us to solve the problem

Modify this Survey Moderate this Survey Back to Survey

Thank you for accepting the forum terms of use.
You now have access to all the forum features (including creating new topics and messages).

Reply Quote Modify Delete Moderate Report as critical Add to CD bookmarks Remove from CD bookmarks Close topic (Re)open topic Set as post-it Stop setting up as post-it Set as announcement Stop setting up as announcement Jump to first Cubical Drift message Next Cubical Drift message

Do you really want to delete this message (this operation cannot be undone)?
Please note that if your message is the first one of a topic, the topic will be deleted too.

Cancel Submit