[Post It] Electric circuits: feedback and proposals

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r0d Posts: 118 Registration: 2016-03-10
Hello,

I create this topic here to centralise your feedback (bugs, questions and other problems), and your proposals, about the electric systems in Stellar Overload.

Fell free to discuss. :)
#1 2017-04-05
terner Posts: 13 Registration: 2017-06-24
Hi,

I'm currently working on some compact circuits but I have a lot of unorganized in- and outputs. I would like some kind of sign or label I can put on or next to them to give my brain some breathing room. :p

Also, I would like to have some more colors, like maybe brown and black and dark green. This would also make it a little easier to organize everything
#2 2017-06-24
Modified by terner on 2017-06-24.
CodingMarmot Posts: 1050 Registration: 2014-04-15
You can put metal plates or white/black letters above your pins to identify them.
#3 2017-06-24
terner Posts: 13 Registration: 2017-06-24
Oh right thank you, however I have got about 30 pins on there so its kind of hard to name everything with just a couple of letters, so I still thinks that labels or signs that display (multiple) words in one or a few blocks would be helpful. That way I could write a short explanation of what they do as well.

By the way, with those colors I meant logic cable colors.
#4 2017-06-24
Modified by terner on 2017-06-24.
terner Posts: 13 Registration: 2017-06-24
I would also like to have a delay block that just adds a tick or a couple of ticks of delay. so it stores the value it got in the previous tick and then outputs that the next tick.
#5 2017-06-28
cyberjasse Registration: 2014-08-03
@terner You just need 3 blocs to do that: 1 memory, 1 oscillator and 1 potentiometer
#6 2017-06-28
terner Posts: 13 Registration: 2017-06-24
Okay, and how exactly?

I made one but its pretty big, it uses an AND a NOT and a MINUS gate as wel
#7 2017-06-28
Modified by terner on 2017-06-28.
cyberjasse Registration: 2014-08-03
@ternet Perhaps I misunderstood what you wanted.
If you just want a small delay, link the out of a potentiometer to the two in of the oscillator, set the potentiometer to 1 (for a delay of 200ms), and link the out to the in of the memory that trigger the memorization. You cannot do something with a lower delay as I now. And then my solution doesn't turn off the oscillator when its not needed.
#8 2017-06-29
terner Posts: 13 Registration: 2017-06-24
No I did something similar to that but to actually incorporate it into anything you're going to need quite a few more logic blocks. I think this is also a relatively long delay. It works okay but I'd like to have a shorter one to speed things up in my circuits.
#9 2017-06-29
cyberjasse Registration: 2014-08-03
@terner larnin is trying to make a module that allow us to have a scheduler with shorter delay, by combining some oscillators. But there will not be a small amount of logic blocks. And he encounter some weird behaviors.
#10 2017-07-01
terner Posts: 13 Registration: 2017-06-24
I don't see how that would be possible. Could you explain to me how that would work?
#11 2017-07-01
cyberjasse Registration: 2014-08-03
@ternet Imagine 2 oscillators with a decay of 50ms between them and both parameterized to emit ON during 100ms and emit OFF during 100ms.
They will emit like this:

t= 0 ms , oscillator 1 emit ON
t=50 ms , oscillator 2 emit ON
t=100ms , oscillator 1 emit OFF
t=150ms , oscillator 2 emit OFF
t=200ms , oscillator 1 emit ON like at t=0ms
...

Then, you just need to connect the output of both oscillators to the inputs of a XOR gate (PauMs published a XOR gate with dimension 3*3*1 in the Steam workshop). The ouput of the xor is the output of an oscillator of 10Hz. To set a decay between oscillators, larnin remove and replace one of the oscillators. And the weird behavior it encounters with this module is that after some seconds, they synchronize.
#12 2017-07-02
terner Posts: 13 Registration: 2017-06-24
I understand, but this is a very dodgy way of doing it. The thing is, you need to have a 50ms delay to accurately get it to work in the first place. And yes, if the game did allow it, you could try to do it by placing it after around 50 ms, which would be very hard, but then it needs to run at all time. So when you press a button to let the signal flow through to another cable it will probably give a delay of less then the set amount of delay because the oscillators are already mid cycle and then start giving a delay that you want. Also, if you placed it 42ms after, you would get an output of
42ms-58ms-42ms-58ms, which would also be annoying in some cases. So I think this is a very unreliable system...
#13 2017-07-03
cyberjasse Registration: 2014-08-03
@ternet, yes its not reliable at all.
What do you want to do with a very short delay retarder ?
#14 2017-07-03
terner Posts: 13 Registration: 2017-06-24
Um, I'm sorry I don't understand your question...
#15 2017-07-03
CodingMarmot Posts: 1050 Registration: 2014-04-15
You should use only one timer with the lowest time interval (1), and use counters (with memory) to simulate other frequencies. This will guarantee the synchronization for fow.
#16 2017-07-05
terner Posts: 13 Registration: 2017-06-24
So you mean we should use an oscillator and then use a counter to turn the 200ms into 400,600,800,...ms? Well, that's not really what were trying to get, were trying to get a shorter delay...
#17 2017-07-05
CodingMarmot Posts: 1050 Registration: 2014-04-15
Oh ok I did not get it. Yeah sorry for my wrong answer :)
#18 2017-07-05
whitenoise Posts: 16 Registration: 2017-07-14
The railing system has a problem when going up and down sometimes it jams on the way up, also when you go up sometimes it no longer lets you control the speed the press f to change speed is gone. also adding blocks to the railing system sometimes makes it stop working. I also think it would be cool if we had differnt color lasers or has nothing to do with this but light sabers lol
#19 2017-07-15
Modified by whitenoise on 2017-07-15.
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