We improved the cave generation tool. Now you can see the first decorative elements: light crystals.
A significant part of our development time since the last two months is focused on gameplay. We are making progress on the creature’s artificial intelligence, which will bring a bit more dynamism to the combat.
We also worked on data synchronization in multiplayer. For example, the inventory is now handle by the server and replicated to the client instead of being directly handled by the client.
Furthermore all the basic inventory functionalities are now implemented (in the normal mode of the game) meaning that you can now move item stacks around in the inventory and stack / unstack items.
In the action bar, the shortcuts will now show you the total quantity of the targeted item you have in the inventory.
The shortcut used to put blocks are a bit different however. Instead of showing you the total quantity of material you have in the inventory, they show you how many blocks of the selected shape you can put.
So by changing the shape of the selected block in the action bar, the “stack count” will change since a cubic block uses a material quantity of 6 whereas a tetrahedral block only uses a material quantity of 1.
We keep increasing the number of animated creatures: Peacock, elephant, hedgehog, tiger, squirrel, deer, humming-bird, gorilla, toucan, tarsier, frog, wolf, fennec, beetle, flamingo, rabbit, mantis, ant and caterpillar are being finalized.
We are also making progress on the structure of the alpha’s scenario.
The team is getting bigger
We would like to introduce a new team’s member: Charles Bardin aka Wonder B, which joined us as music director.
Until now, Reymantha, the project artistic director, was also taking care of the musical direction with my help (NeoM). But it is not our area of expertise, so things didn’t progress as well as we wanted them to.
We met Charles one month ago, and he brought an additional proposal force to the musical team which is the main reason why we decided to entrust him with the musical direction of the project. This bodes well for the alpha!
Charles is one of the creator of the After Bit web channel
we can see on the jeuxvideo.com website.
You can learn a bit more about him by visiting the team’s page which we updated for the occasion (he chose a game icon: “Zelda Majora’s Mask”, the fans will recognize).