Stellar Overload
Now available on steam
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Early Access - Update 4
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Stellar Overload:
a futuristic adventure game set on cubical planets
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Adventure, construction, Multiplayer More Information A music that serves the story Listen
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Jetpack available now!

2015-10-19 General
As a would-be spelunker, I always like to go into the underworld to explore the caves. I search for a hole in the ground and I follow the tunnels toward the core of the planet. Of course, I hope to find a precious gem or a rare mineral lode. A real pleasure, almost, unless you are a masochist.

Every time, I die like an idiot because of a risky jump, because I slip on a stone or because I fall into a hidden hole. And then, it's a real pain to go back all the way from the respawn point to your last location.



Fortunately, it won't happen again if you own the brand new jetpack device. Yes, you read well, a jetpack, folks! You will no longer fall in caves and crash your skull head first on a sharp rock. The use is child's play: once you are in the air (jumping or falling), simply hit and held the jump button to trigger the jetpack til you want to land.

Beware though of your fuel gauge! Even if the gauge fills itself when the jetpack is not used, the fuel tank has a short capacity. And you will have to manage it well if you don't want to run out of gas at 50 feets high. Now, time to go back in the sky. Woosh!
Neom

Alpha 2: The Rokh Camp

2015-10-14 General

The real name of the game


Today we release the second version of the Alpha.

But before that, I would like to announce that the Planets³ project is now called “Stellar Overload”.

Planets³ was the name of our project. One year ago we needed to seriously think about the possibility to continue to use this name. Sadly it was not possible. There were different reasons for that:

  • When you hear Planets³ you don’t think of a RPG, but more of a survival game or a building game. I wanted the name to put the RPG aspect of the game forward, by being directly linked to the story.
  • The pun with the “³” character was not a good idea. A lot of country in the world do not understand it. And this is not web compatible.
  • Also we needed to change the name for legal reasons (trademark deposit)

I know that, without the scenario, it is difficult today to fully appreciate this new name. But I hope that during the development phase (even if we do not spoil the story before the final version) you will be able to like it as much as we do.

The new alpha version


During the last 3 months we focused on introducing the craft system in the game (and everything required to make it work). On the menu:

  • Exploration through 6 different biomes to “harvest” 140 natural resources and find up to 72 recipes
  • Dozens of materials, weapons, tools to craft using the new crafting stations
  • A new enemy : the Arluloids, we introduced in a news some days ago
 

We temporary disabled the multiplayer mode (at the moment, it is not working), we will release a patch as soon as possible to correct this issue.

There are a lot of new elements to discover in this version, but I will not say anything more. I will let you discover this new version by yourself!

Do not hesitate to give us any feedback or your feelings about this new version, we will open new topics on the alpha forum to talk about that.

About crafting recipes

2015-10-13 General
Like all gourmand people, I have learned to cook watching my mom during my childhood. At the same time, I have also learned to build video games with my dad. Now you may say "What is he talking about"?

My point is that cooking and IT development are not so far apart as it seems. A product is made with adequate tools and ingredients by following a procedure consisting of instructions. In short, we just have to follow a recipe to make a thing.

Remember Grandma when she prepares her so delicious strawberry jam. She puts the fresh fruits in an old copper bowl, then adds sugar, a few tablespoons of lemon juice, stir a bit while heating and tadaaaa! The strawberry jam is ready. As you can see, the key to make things is the recipe.

/img/newsblog/mick/CookingMachine.png

All this to simply say that we spent a lot of time and love establishing the mechanics of crafting in Planets³. And I hope it will provide you as much fun as we have had to do it.

Now back to the code. I put pieces of code in the compiler, add some comments, a bit of refactoring while my computer is heating and tadaaaa! The next release of Planets³ will be soon ready to be played.
Wonder B

Biomes soundscapes

2015-10-12 Artistic
Sound isn’t only music. Having credible soundscapes is important to give the biomes some character.

So, I have created characteristic soundscapes for each place. A soft wind and farmland birds for the grassland, wind in the trees, turtledove and woodland birds for the temperate forest, and so on.

Each biome has a weight so that, when you go from one area to the next, a soft transition takes place. Notice in the video below how we softly travel from the temperate forest to the taiga (around 0:16). The woodland birds fade out progressively to let the taiga birds and a fresh wind fade in.


BlockBuster

Clean up your mess !

2015-10-09 General
Hi there!

With all the materials you'll gather and all the items you'll craft, there won't be enough space in your inventory !

In the upcoming release, you'll be able to craft containers of 3 different sizes to place them in the world and stock whatever you want.


By the way, did you notice the sidebar Mick added in order to view the items you just gathered? ;)
CodingMarmot

We require more minerals

2015-10-08 Development
Hi!

In the previous version, there were gems in the Cognitron mineshaft, but none in natural caves, which made them really hard to explore.

We decided to add gems in the caves to give the player a hint of the cave’s volume. They will also be used as ingredients in several crafting recipes. Moreover you can collect gems to use them as light source. Coal and wood won’t help you with that, at least for now!

/img/newsblog/codingmarmot/CristauxDansLesGrottesNaturelles2.jpg
Reymantha

Textures on our blocks!

2015-10-07 Artistic
When the color is not enough ... there are textures!

Our gameplay based on a frequent material handling requires textures on blocks in order to read quickly and accurately the materials of the world.

/img/newsblog/reymantha/news1.jpg

/img/newsblog/reymantha/news2.jpg

This textures work has started to be implemented to distinguish the major material families (wood, rocks etc). Brightnesses and other relief textures also bring informations to discern rarer materials or higher level materials.

More info soon.
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