Stellar Overload
Now available on steam
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Early Access - Update 5
Available on Steam
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Stellar Overload:
a futuristic adventure game set on cubical planets
Watch the trailer
Adventure, construction, Multiplayer More Information A music that serves the story Listen

Demolition Man

2016-03-29 Development, General
If you are the kind of guy who loves to spice up your tequila with a drop of nitroglycerin, the following video is made for you. Your next best friend will be the grenade launcher. And you can believe that!

Currently, the plasma grenade (the green one) has a higher radius and do less damage than the thermal grenade (the red one). Other types of grenades are planned. And eventually, each technology will deal a particular damage type.

Ready to blow up some bad guys?

(As always, this work is in progress and is not final.)

A new artist joins the team

2016-03-24 General
Today we double the size of the artistic team!
Finally, yes, Reymantha is no more the unique artist in a team composed mainly of engineers. He will be able to talk about art with someone who has the same sensibility and who will completely understand his language :)

Let me introduce « Crounchann », real name Sylvain Trabut, who joins the team to assist Reymantha on the artistic side of our beautiful project.


Sylvain will bring his artistic and technical expertise to the team. Indeed, since 5 years, he showed all his creative talent working as creative and artistic lead at Ankama on the games Fly'n and Island of Wakfu.
He will also be in charge of more technical parts, like the integration of our 3D assets.

I am really glad that he chose to join our team!
More details about him here

The Tesla pylon

2016-03-23 Artistic

Aligned... aligned... ALIGNED!

2016-03-16 Development
I have had just about enough of these constructions that are not aligned. This needs to end! I’m sick of these shifts of one or two blocks, of these errors that accumulate. It is time to say no to "unalignment"! That’s why there will be a new construction feature in the game: the “V” key, which is supposed to surpass the “N” key. You will be able to use the “V” key of your suit in order to activate a magnetism on a virtual grid. The cells of this grid will be of the same size than the element you are placing.
For example, if you want to place containers with a size of 3x3x3, this will enable you to place them so that they are all aligned with each other:

That’s how it’s done! No more one block shift between stuff, everything right at its place, well aligned!

This feature also works with the tools, so you can activate / deactivate this grid magnetism with the digging gauntlets for example (you won’t need to switch tool to have this feature anymore, all the tools will have it naturally).
But where it really comes in handy is with the blueprints. If you create a set of blueprints of the same size, for example 16x16x16, you can now place them well aligned easily, like I did on the following video with a road construction set:

All with me for a more aligned world!

PS: this is not a political slogan, although...

The Nexus teleporter

2016-03-09 Artistic


2016-03-02 Development
There have been some gameplay videos of Stellar Overload posted on Youtube, lately. It allowed us to appreciate how committed almost every player was about exterminating wild peacocks.

We heard this important request of yours. Soon, this wonderful tool will be at your disposal on most of the planets, and will get this great quest done for you¹, while you'll stay absolutely safe²!

¹ - In game only. If you'd like to hurt peacocks in real life, I strongly advise you to get medical assistance.
² - Safety is guaranteed in creative mode. In story mode, some unconfirmed reports let us believe there might be a slight confusion between players and peacocks, as far as turrets are concerned...


The great Vaalac

2016-02-24 General, Development
He comes from a land, faraway, where men fight with their bare hands to defend their clans. Risking his life, he retrieved the "code" and this allowed him to rise before his peers. Today he decided to join our ranks, to fight the yoke of the machines. The recovered "code" will surely be useful, and the man that found it even more.
Did we make the right choice? We will have our answer soon, when steam comes out of our weapons!

Yeah, I know, I could have simply said that the development team has grown :)

CodingMarmot NeoM Mick BlockBuster Vaalac Altalus Guyk WonderB Reymantha

Please welcome Vaalac (real name Valentin), who joined us seven days ago and who will help us for the technical and gameplay part of the game.

More on him here:
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