Stellar Overload
Now available on steam
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Early Access - Update 5
Available on Steam
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Stellar Overload:
a futuristic adventure game set on cubical planets
Watch the trailer
Adventure, construction, Multiplayer More Information A music that serves the story Listen

Early Access is coming!

2016-09-27 General
I am proud to announce that we will be releasing the first early access version of Stellar Overload on Steam on October the 12th!

The website will be updated today to reflect the current state of the game. The 12th of October, we will update some videos and images in "the game" part of the website to introduce the new gameplay features of this upcoming version.

Introducing Selia

2016-09-21 Artistic
Selia is the Craft Master of the village. She designs all the objects that can serve the community: jars, cloning tanks, supplies, but also delicious fruit juices she drinks without any moderation. The vitamins overload contained in these juices seems to make her extremely nervous. Since Orco left, she has trouble accepting the constant tranquility of the village, and secretly thinks about joining the rebels on Merx.

But where is the stellargate?

2016-09-17 Development
In the upcoming version, it will be easier to explore, thanks to the planet's map! It will display the points of interest that you discovered with a little icon (eg: stellar gates, villages, etc.).
The map is also shared with other players of the game session and is unveiled as you discover the planets!

The new minimap (top right corner) and the new planet's map

Have fun!


Note: lots of map's visuals are of course placeholders!

Introducing JOE

2016-09-14 Artistic

Joe is the sports coach of your village and is one of the first characters you'll meet in Stellar Overload. Every morning, he goes to meet the villagers to offer them a zen training...

But his vision of zen is quite special and can be globally summed up to whistling as hard as possible during the entire duration of the exercises… He says he created a new technique called "Yin Yang push-ups", combining muscle rigor to spiritual escape...even if no one seems to understand what it is.

The winners of the first building contest

2016-09-07 General
Stellar Overload’s first community building contest is now over. 56 ships have been built! You are awesome!

The community has elected its 3 favorite ships, so here they are:

Georgia, you are the big winner of this contest, your ship is superb!

Fantastic Cyberjasse!

And agreed with Cyberjasse, who expressly asked not to monopolize two of the community prizes, we award the third prize to the next builder in the list. Nice gesture Cyberjasse, thank you!

Congratulations Paper_Cube!

Congratulations to the three of you for your constructions!
And above all, all the other builders, the 31 participants, who have spent hours building their masterpiece for the greatest pleasure of our eyes, deserve thunderous applause.
Congratulations to all of you, AJ1AJ, Anannoc, arthurj014, BinHawkins, Celliniho, Cross, GaetanGS, EpiC JJJ, Haldor, hyperschnizel, Kioujay, Klajemite, Kuedis, Maxouvita, Nascio, Laqueen88, Lil'Sheep, PauMS, PaulosTheMister, Reazorgot, Senon, Serinexxa, Shoray, Silmar, SnaiXo, Talarean, TBX3, Waric, Wolverine22, xDrink, Xehanort672 !
We will be contacting the 3 winners soon regarding the reward management.

Now, you must all be wondering which space ship we selected. The one we will put on the game’s visuals. We have been hesitating, especially Reymantha who has been decisive in the final choice, so here it is:

Him again! Congratulations to you Cyberjasse!

We thank you all for your participation, for your constructions and for your votes. This first experience has really been conclusive and we will be doing it again soon!

UI revamping

2016-09-01 Artistic, Development
Since the first pre-alpha version we accumulated lots of feedbacks about the UI.
We already had some improvements in mind but your feedbacks were really useful.

Our objective was to present the new UI on the first Steam early access version: that will be the case.

Today, after hundreds of hours of work for Reymantha (concept art) and Altalus (dev), I want to present you a preview of this new interface, without going into details (it's a work in progress, some texts are not good):


My Window, I want it exactly here, and nowhere else!

2016-08-24 Development
Soon, you’ll be able to remove walls in the same way you can place them, by holding the right mouse button down, while having a block or a gauntlet equipped.
It is really helpful to remove a wall that you didn’t want, or to dig a window or a door inside an already existing wall.

This feature will also be available in story mode!

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