Stellar Overload
Now available on steam
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Early Access - Update 4
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Stellar Overload:
a futuristic adventure game set on cubical planets
Watch the trailer
Adventure, construction, Multiplayer More Information A music that serves the story Listen
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Guyk

Experimental Linux version

2016-06-13 General
Lots of you have been asking for a Linux version of the dedicated server, and some of you would even like to be able to play Stellar Overload on Linux. The Unreal Engine allow us to please these two requests, so we decided to release an experimental Linux version containing both the dedicated server and the game client.

It is the same version as the version we released on Wednesday for Windows and Mac, which means that the bugs you reported since then haven’t been fixed in this version. Moreover some functionalities of the game client doesn’t work yet:
  • The ingame help page
  • The video played during loading when you go through a teleporter


On the dedicated server side, everything should work as well as on Windows.

For more information, and to share any bug specific to Linux you might encounter, see the dedicated thread “Blocky Blockade experimental Linux version” in the Alpha section of the forum.
Neom

Blocky Blockade: Stellar Overload's new alpha version is now live!

2016-06-08 General
I am proud to announce that you can now download the third alpha version of Stellar Overload (build number 0.8.4.0). This is the last version before the Steam early access release.

 


In this new version you will be able, alone or with your friends, to:
  • discover the rebel camp beneath one of the clones' village, facing the Imperium Machina
  • run through a first procedural and designed dungeon: a fortress of the Imperium Machina and to encounter new enemies: legionaries and their imperator
  • build the first vehicle of the game: an hoverbike (please see the new in game help for more information on how to build it)
  • explore the first planet of Stellar Overload's adventure: Merx with its new generation features and its new animals
  • gather many resources to craft new weapons, armors, ammunitions, tools and other items useful for the adventure
  • equip an armor in the new character sheet (C key)
  • switch weapon's ammunitions using the X key to optimize damage dealt to enemies
  • change the grid alignment used for tools and object placement in story mode or blueprints placement in creative mode using the alignment functionalities (V / Shift-V keys)
  • find every recipe, open every chest in dungeons and villages or by suppressing members of the Imperium Machina
  • take control of the Imperium Fortress and/or activate the Stellar Gate needed for the adventure to continue (in the next intermediate version)
  • appreciate the new musical engine, using WWise, that allow a better musical environment in the game (with dynamic and adaptive music)
  • make use of the improved in game help (H / F1 keys)


This alpha's Original Soundtracks are also available for listening on our Soundcloud.

Other improvements have been implemented. You will find them in the release notes on the download page.

We also opened new forum posts, where you can share all your feedback and / or bugs you encounter.

Have a good game!
Neom

A new alpha before going on Steam

2016-06-03 General
After these last five month used to prepare the early access, we realized that a Steam release before summer was too optimistic.

Indeed, some features were much more complicated than anticipated, mostly the dungeons (and the dungeons' editor) and the vehicles.
These two features we started in January are gameplay challenges but also and above all technical challenges, because they are closely related to our blocks engine. We got tons of technical issues to overcome that eventually induced a mountain of work.

So, we will go on Steam after the summer, when we are ready. The goal being to bring the most polished product possible on Steam.

But, in a few days, we will be delivering another alpha version. This is not the Steam version yet, some content and improvements are still missing, but you will be able to test the new features.

/img/newsblog/neom/merx_village_and_more_low.jpg

In order to be able to give you the best possible gameplay, your feedback will be most welcome as always since the beginning of the project.
BlockBuster

To infinity... and beyond !

2016-05-25 Development
While visiting the futuristic city that some of you created in the game, we felt something was missing... Maybe some movement?

That's why I took the liberty to do some minor modifications. ;)


You'll learn more about that really soon!

PS : No comment allowed about my bad driving!
Reymantha

The clones village

2016-05-19 Artistic
"Hey Buddies !

With Ross and Monica we decided to share some houses together.
You are invited to the housewarming of our village on Merx.

/img/newsblog/reymantha/News_Clone_Village_preview.jpg

In here, days are fun, birds are singing, Monica is knitting, and my carrots are growing. A pulsing life that we'd like to share with you.
Come at 301 on X, 24 on Y, on the top face of Merx. "

Chandler

PS: "Thanks a lot to the village builder, Mr Reymantha, this god, this genius!"
Wonder B

Evolutive soundscapes and Surround sound

2016-05-12 Artistic
«Sometimes ago, the sun was constantly shining, but since Cubical Drift gave us a true day/night cycle, I can finally sleep a little better. I say "a little better", because the little birds chirping in my ears all night drive me crazy, and it does not seem quite normal. Can you help me?”
Enrico Balt (carrot juice producer on Merx)

I listened to you, Enrico, and now the soundscapes, like the music, are following the course of the day gradually. Notice in the video below how the birds are replaced by crickets and then by a nightlife ambience. With a music that does the same, you can now sleep peacefully.



A few months ago, I have also received this poignant testimony:

"While I was walking quietly on Merx (I was picking dahlias for a nice bouquet for my dearly beloved), a disingenuous Arkuloid came from nowhere, attacked me from behind and grabbed my last health points. Well, the cloning tank brought me "back to life", but it's not always easy to live with the Imperium Machina, you know. "
Cassio P. (farmer clone on Merx)

When I saw the moving testimony of this farmer, I understood the need for surround sound combined with good localization of sound sources. With the combined powers of Wwise and of the Unreal Engine 4, you will ear the exact location of the naughty Arkuloid who just woke up nearby. When starting the game, Wwise automatically detects your sound configuration and adapts to offer you the best sound experience depending on your hardware. From stereo to 7.1, you can now explore the planets safely... Well, watch out for the Imperium Machina, you never know...
Vaalac

All Hail Imperium Machina !

2016-05-10 Development
Dear Citizens and Clones,

We’ve been living in fear for too long, a fear engendered by these vicious criminals calling them-self « The Rebellion » and who, while pretending to bring the so-called « liberty », are committing the most terrible crimes : Thievery, Murder, Looting, Jazz Broadcasting.

But rejoice ! Today is a big day in the fight against the enemies of our people !

Our engineers, working day and night for the Glory of the Imperium, invented the T.A.R.D.I.S* (TActical Retreat and DIstract System) allowing any equipped Unit to move at very high speed on a short distance.

Watch right now our Testing Units try the last technological wonder for peacekeeping !



This was an official message of the Imperium Machina for the protection of Order and Peace.

*The use of T.A.R.D.I.S by any organic creature might provoke nausea, headaches or instantaneous death.
** No test unit was harmed during the making of this film.
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